Hello, and welcome to this remake of one of the best games from yesteryear.
The game was originally written as a 16K game for the ZX Spectrum in 1984.

Sir Lancelot has always been one of my favourite platform games and I decided
that it would be my entry for the Remakes Competition 2004 (www.retroremakes.com).



But this is not only "just" my entry - it's also the first game I've finished and believe me - I'm a lot better at starting projects than to finish them, so I've definitely started more than one game over the years........but this is the first finished game. Yeah.

If you don't know the original game, then you can download it from "World of Spectrum"

The Original game:
 


Screenshots from Remake (
pictures reduced in size). 

CONTROLS
Start the game with the ENTER key.
Leave the game and return to the menu with the ESC jey.
Exit the game and return to Windows using the F12 key.

Use O & P to go left and right and SPACE to jump.
You can also use the LEFT, RIGHT and UP arrows.

Use H to pause the game during play. Press H again to continue.

If you, for some reason,  don't like the castle backdrop in the game, you can press 1,2 or 3 on the 'about' screen, to change between the castle backdrop, a tiled background and an entirely black retro'ish background.


COMPARISON BETWEEN REMAKE AND ORIGINAL
All the screens, 23 in all, are generated using the original data from the
Spectrum version - the same goes for positions of items, ladders, monsters &
so forth. All positional data are then converted into something more useable
on the run. The remake is not completely identical to the original though.

I do think that the gameplay is spot on, but some things are different though.
Having only played 5 or 6 screens from the original game throughout the development
period of the remake, I was a bit surprised to see that on some screens you
turn into a bird, and I had completely forgotten about that. This is something
I only realized during playtesting during the last few days before the deadline.
By then it was too late to implement "bird mode", so you will always take the
form of Sir Lancelot himself.

Furthermore, the original sprites would fit into a 16*16 pixel square, so I
designed my sprites to fit into a 40*40 pixel square, but the original sprites
were mostly much smaller than the 16*16 pixels allowed whereas mine are more close
to fill out those 40*40 pixels. That means that generally my sprites are a bit larger
than the original ones and therefore I had to change some things during playtesting
to make it possible to complete the game, because the original game was finetuned
to work with sprites that were slightly smaller than mine.

So on one screen I added a ladder, shortened a ladder on another screen, slowed
down a few sprites, changed a lot of sprites into the 'snake' sprite because
it's the smallest one and easiest to jump over, and finally widened some gaps
in the level design here and there. I also changed to time allowed to finish each
screen from 1000 to 1500. None of these adjustments changes the gameplay though.


CHEATMODE
I have successfully played through the whole game, so it can be finished,
but just in case you're having trouble I've included a cheatmode
I'm not gonna tell what it is though, but it involves pressing 3
keys simultaneously, on the mainmenu.


COMPUTER REQUIREMENTS
The game is developed on a 2.8GHz Pentium 4 and tested on 4 different computers
with those general specs, and it seems to run just fine on those computers.

The smallest computer I've tried the game on is an IBM 350MHz Pentium 2 with a
Geforce 2 PCI graphics card and it runs just fine on this computer. Slightly slower
than on the Pentium 4, but perfectly smoothly. It also runs OK on my work computer
which is a 1GHz Pentium 3 laptop - still very playable although slightly choppy,
but for some reason not as smoothly as on the Pentium 2. Must be the graphics card.


LEGAL BLURB
The game is, according to rules of the Remakes Competition 2004, FREEWARE and
must remain freeware and can generally be distributed however you want, as long
as all the files, including this one, are present and have their original names.

I would like to ask though, that if you use this game on a CD for a magazine or
somewhere else, that you contact me first - I would like to know what kind places
my little project goes...also it shouldn't be asking too much, but I would also
like a copy of the magazine, CD or whatever. It's not a requirement though.


COPYRIGHT
The original game was programmed for the Spectrum by Stephen Cargill in 1984 and
released by Melbourne House.

This remake is programmed entirely by me, S. Borgquist - aka. Sokurah, in 2004.
The resources used in the game are a mixed bag - some are entirely by me and some
are based on stuff I've found on the Internet, because unfortunately I didn't really
have time to give the graphics the attention that they required. I'm very satisfied
with the mainsprite though, which I put a lot of effort into, and I'm also pretty
happy with the speech in the game, which is all me... I had a lot of fun recording it.

Any updates to this game or when I (hopefully) finish some more games
(and I have plenty of ideas), will be available for download at
http://tardis.dk

Thanks for reading this.

 

VERSION CONTROL

V1.0 - Initial release

v1.1 - Updated Juli 15th, 2007
The game was too hard, so time has been upped from 1500 to 2000. Lives increased from 3 to 4.
One screen removed and at least 15 screens tweaked to be easier.