Website update.

I’ve been meaning to update the look of my site for a while now and I’ve finally found a theme that is both pleasant to look at and isn’t too different from the old one. So, may I present: The new Tardis Remakes website. Tadahh! 🙂

For a while (don’t know how long though) I’ve had a problem with the site that meant not everyone could access it (not related to the change of theme). The problem is solved now and the site will no longer block visitors. I think it was a plugin I used, that banned certain IP adresses from posting, which I used to keep the worst spammers out, but unfortunately it seems it kept innocent people out too. Oops.

That means that for the past month I’ve been getting a lot more spam than I’m used to (which Akismet does catch…but still) so now I’ve changed it so you have to sign up if you want to post a comment. Annoying, yes, but perhaps I will keep some of the spammers out and that would make me a happier person.

Death to all spammers!..may you all die violent and painfully!

On a more positive note I’m happy to say that work is progressing nicely on Neon Invasion Earth. Funny how ones plans can get all out of whack all of a sudden. This was just a little fun throaway idea that was supposed to be finished in two weeks, but now it’s been 4½ months. *sigh*

…it should be finished before the end of this year though. 😉

Progress on current project.

Yes. Funny how things happen sometimes. I mentioned a while back that “my next game would be Black Widow” and then I suddenly had the idea for the Invaders game. That was actually just supposed to be a small game and should’ve been finished by now, but…

The game was almost done…but there was something missing – it’s was too…simple.

So a couple of betatesters were drafted and asked for feedback and boy – did I get a lot.

So the game has changed quite a lot now. Visually it’s still pretty much the same, but I work on it almost every day and it’s getting better and better. It now has custom waveformations, introduction levels, challenges and things like that, so it’s worth the extra development time as it’s becoming a better game…and that’s really what it’s all about.

Here’s a newer picture. It’s a couple of weeks old, but it looks better than the previous picture. 🙂

Lots of things flying around in this picture. Note: the yellow triangles are no longer yellow triangles, but spiffy shield-looking powerups.