More Omega Race 2009…lots more.

It’s taken me a while, but I’ve not only (finally) managed to get to grips with my Mac but also solved a problem I had with the glowing vectors on Mac computers, so I’ve now successfully ported Omega Race 2009 to OSX. Yay!

At the same time I’ve alsoΒ  updated the Windows version to v1.3, so the version numbers match.

The only real bug I’ve fixed in v1.3 is the mouse control. I’d put it into v1.2 but made a mistake so it could only be selected if there was a joystick/pad connected. D’oh! Now you can select it always. I’ve also made some changes to the scoring-screen, so it now shows a little more scores and it now also sends date and version number to the server so you can see when as score was achieved and if it’s from a Windows or Mac computer. Minor stuff really, but I hope you’ll upgrade the game to the latest version if you’ve downloaded it before.

I’m also nearly done with a complete re-write of it to the iPad, so hopefully it will be available there soon, too. πŸ™‚

Now available for Mac OSX too.

Now available for Mac OSX too.

…and in case you were wondering: YouTube never got back to me – even after I wrote them 4 nice letters…they simply refuse to comment. Clearly they know they’ve handled thing wrong and can’t bring themselves to admit it.
Silly monkeys. πŸ™‚

3 Updates and 3 Mac ports.

This must be the biggest update I’ve ever done, so let’s get started.

I’ve taken my 3 games from 2008, Zektor, Space Fury & Dingo and updated the Windows versions. The two primary reasons for updating them was to remove the competition splashscreen and to fix the problematic sound on certain systems, where the sound would be delayed by a second or so. But I’ve also made other changes: They will now check for updates when the score is synced, and inform you if there’s any newer versions available. I’ve also replaced the odd sound here and there. All in all – lots of changes.

However, the even bigger news is that I’ve finally ported something to Mac OSX, and these 3 games are now available for OSX too. I’d like to port Omega Race 2009 and Star Castle too (and perhaps more of my games), but it probably depends on the numbers of downloads and what feedback I get from this.

The links for downloading the games are on their respective pages.

Now available for Mac OSX too.

Now available for Mac OSX too.

Bought a new computer and now people are making fun of me.

I’ve always been a PC person (unless you’re thinking of ‘politically correct’ – in which case I’m doing my best to be politically incorrect) and so I haven’t wasted any opportunities to tell the Mac OSX people what I’m think of their inferior platform choice. It’s the ZX Spectrum vs. C64 discussion all over again. πŸ˜€

Well, about a week ago I bought myself a nice and shiny 15″ MacBook Pro – the new core i7 model, and now everyone I know with Mac’s are making fun of me. Hehe, I guess I walked in to that one. πŸ˜€

So, why have a done it? A glutton for punishment?…very likely, but no. A while back I installed OSX on my HP laptop but it only works mostly fine – the USB ports doesn’t work and that’s a bit annoying – especially since the plan is to get into developing software for the iPhone and what good is a dev enviroment if I can’t get my software onto the phone easily, right?

…so I decided to buy a real Mac. Hopefully that means less hassle. πŸ™‚

I won’t be switching completely to OSX though. The PC and Windows will still be my primary enviroment so the Mac will be mostly for compiling OSX and iPhone projects (when I get to that).

Hopefully I will also (finally) get around to making OSX versions of my games. I successfully compiled and played Omega Race 2009 on the Mac a few days ago but that also only works mostly fine. There’s a strange bug that affects the background picture, and my code for online scores doesn’t work on OSX and I’d like to sort that out before doing “re-releases”.

Let’s see what happens, and when…