Another WIP: Space Invaders…sorta.

After a short while away on vacation I noticed a Google search for ‘space invaders game tardis shooting‘ so I guess someone has tried searching for a game I’m working on, but not yet posted about here (although I have posted on Retro Remakes about it).

I haven’t decided on a final name yet, so I’m temporarily calling it ‘Tempestuous Spherical Invaders‘, but that will most likely change.

This is what I call ‘a quickie’. I started it a few weeks ago because it seemed like it would be a fun little project, and I’m keeping it a small project so I don’t expect it to take more than a few weeks before it’s finished (but I know I keep saying that about every game I’m working on ;)).

It’s basically Space Invaders – but played on a sphere. You move your base around the Earth and shoot at the approaching Invaders. To make it a bit more fun I’m adding a bunch of power-ups like different cannons, beam-weapons, shields and stuff like that, but I’m keeping this project small so I can get back to Black Widow again.

If you want to read more, go here.

Meanwhile, here’s a few pictures to look at;

Work in progress. Notice the new 4th invader. It's a cat. We love cats. 🙂

The beam-weapon in effect. Also, you have a shield too.Also shown - the readout showing you how much longer you have your powerup.

2 more WIPs – Oids and Black Widow

Just what I needed – 2 more projects that can gobble up all my free time 😉

It shouldn’t come as a surprise, that I’m working on a remake of the Atari ST classic Oids, since I posted about it 1½ month ago. It’s coming along nicely, although I have nothing new and exiciting to tell about it. The primary reason for this paragraph is to say that I’ve now added the game to the “Works in Progress” menu at the top.

Better late than never, eh? 🙂

Another new game that I’ve also started working on, and added to the “Works in Progress” menu, is Black Widow. Yes, another glowing wireframe game. 🙂

The original was made by Atari in 1982 and I’ve been working on this remake a little over a month now and it will probably be the next game to be finished.

There’s a development screenshot below – click it to see the full version – or go to the Black Widow page to see a few more pictures.

Completed: Omega Race 2009

Yes, after 3½ week I’ve finally finished Omega Race 2009.

I think it turned out even better than I’d hoped for and I hope you will all enjoy it too.

Please give me some feedback and tell me what you think of it – is it too easy, too hard, too shiny, too pretty or too-something-else?

Update: May 22th 2009. Just 12 hours after original release I’ve updated to v1.1. This version is a lot easier.
If you have already downloaded the game then download it again if you want it to be less challenging.
I’m also working on a version 1.2. This will appear soon and have many more tweaks and features.

It’s been a fun little distraction from Psycho Pigs UXB, which I’ve been working on for 3 months now, but now it’s time to continue working on that game.

Changes and new features in Space Fury.

Here’s a little update on Space Fury.

The docking procedure/upgrade in the original game works like this: between every wave you get a chance to dock and get a better ship. The original has 3 extra ships to choose from, which is ok considering there’s only 5 enemy waves. If you get shot in the original game you die but you keep your upgraded ship.

I’d originally made the remake like that as well. However when I decided to up the number of waves from 5 to 20, I also added an extra 4th ship to chose from. But suddenly the docking option became extremely intrusive – coming after every wave, so now I’ve changed it to appear only every third wave which is much better…considering there’s also 4 times the amount of levels now.

Here is a couple of pictures of the docking sequences: the left one is from the original game, the one to the right is from my version.

On sunday I had a friend over and I showed the game to him. Then he asked a question;

Him: “So, do you lose your upgraded wings if they’re hit?
Me: “Err..no. Is that a good idea?

I hadn’t occurred to me before, but after thinking about it for a few minutes I had the thought that “Hell yeah, lets have the player lose the upgrade if the wings are hit“. That was actually a pretty good idea, because it solves the problem of the upgraded ships being extremely powerful, so now you can’t just circle the centre of the screen and blast everything in sight anymore.

Oh, and I should mention that in the original game there is no collision detection (or at least only minimal detection) on the upgraded wings…bullets often pass right through, but last night I added collision detection to the upgraded wings…well, I had to if I wanted them to be destructible.

So now you’ll still die if the red part of your ship is shot, but you’ll start again with your upgraded ship (if you have it), however, if your wings are shot they will explode and disappear but you’ll stay alive.

I think it adds a bit of depth to the game…which it could use. 😀