Neon Invasion Earth 
v1.0 (see version history at the bottom)
 
By S. Borgquist aka. Sokurah.
Website: http://tardis.dk/wordpress/
E-mail: retrohead@tardis.dk


HUH?
====
Neon Invasion Earth is basically a circular vector version of Space Invaders,
but with more variation than you can shake a stick (or vector) at. One hundred
levels plus a classic mode when you complete those, five different enemies,
more than ten different powerups, three kinds of shields and many many varied
modes of gameplay. There should be enough to keep you entertained ... for a little
while anyway.

...will it frustrate you? Yes it will. How much? "A lot probably" (but hopefully
not too much). Luckily games are short ... and it only takes a moment from failing
a level to be back in the fray – with three new lives and five shields that are
fresh as ... dew ... or something. Why don't you give it a spin ... literally.

 
GAMEPLAY DESCRIPTION
====================
Space Invaders needs no introduction – you defend a planet from rows of advancing
invaders ... it's a game that has seen many versions over the last 40 odd years.
In this version the planet happens to be circular and you can move all 360 degrees
around it. To spice things up, a lot of variation has been put into this version.
Like in the original game you will die if the invaders reach the Earth, if you're
hit by a bullet or if you collide with an invader, but there's so much more to it.
When an enemy bullet hits the Earth it will grow a little bit so the more bullets
that hit the Earth the closer you also get to the advancing enemies, but the planet
also shrinks a little bit every time you kill an invader, so there's an incentive to
destroy the enemies as fast as possible.

The game also has many different weapons and powerups that are dropped from invaders
when they are killed. Three different shields that works in different ways, many
different weapons – like powershots that will plow through an entire row of invaders,
triple cannon, an awesome laser that will make minced meat of the invaders and other
exciting powerups. Some powerups will destroy a random number of enemies or slow them
down.

Enemies can have different amounts of hitpoints (ie. the number of shots to kill them
– some are even invincible) and some work as smartbombs or they might drop certain
items that can help you on your current level.

On most levels you "only" have to kill the invaders, on some you're attacked by flying
saucers and try to take out as many as possible. On other levels you have to kill the
enemies as fast as possible so the planet shrinks to a certain size or be selective and
kill only the ones that are closest to the planet, so it can grow to a certain size.
And on some levels you might consider winning by not shooting but plowing through the
enemies while your shield activated.

In other words: many many combinations and just a hint of randomness to ensure that no
two games are ever the same.

 

INSTALLATION:
=============
On Windows; Unpack the ZIP file and you'll end up with a folder called ‘NeonInvasionEarth‘
which contains the game files. Run the programfile to run the game. The game has been tested
on, and works on (at least) Windows XP to Windows 8.1.

The game will write a configuration file to the game folder. To reset the settings just
delete this file. A new one will be written instead.

 

CONTROLS:
=========
Use the left & right ARROW keys to controls your base. You also have a fire key and a shield key.
All keys can be redefined to whatever you want.

 

LEGAL STUFF:
This game is FREEWARE and must remain freeware. The game can generally be distributed however you
want, as long as all the files are included and unchanged. It shouldn't be sold or given away on
any kind of compilation without my permission. I would like to ask, that if you're going to include
this game on a CD for a magazine or somewhere else, that you contact me first – I would like to know
what kind places my little project goes...also it shouldn't be asking too much, but then I'd also like
a copy of the magazine or CD.

 

COPYRIGHT:
==========
This remake was programmed by Søren Borgquist – AKA. Sokurah, 2010-2017.
The music was written by Alan Bostrup – AKA. Space Fractal.

Copyright and intellectual property for this game is held by Søren Borgquist – aka. Sokurah.

...also, thanks to Haggler (where are you, Buddy?)

 

VERSION HISTORY:
================
v1.0 - 20 January 2017
- Initial release.
