PROJECT FUTURE
v1.0 (February 28th, 2008)

Remake by S. Borgquist - aka. Sokurah
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INTRODUCTION
============
This is a remake of an arcade-adventure, or shoot/collect-em-up set on a giant spaceship.
The original game was released by Micromania in 1985, for the ZX Spectrum and Amstrad computers.
Often described as 'Sabre Wulf in Space', this game is basically just a big maze game.



THE MISSION
===========
The SS FUTURE is a vast Space Ship, covering 256 screens and spread over 5 different
decks. The map has a network of teleporters which allows you to move around the map
faster than just by foot. Hidden in the labyrinth are 8 destruct codes which must be
collected before the SELF DESTRUCT SYSTEM can be activated. Once the SELF DESTRUCT
SYSTEM on the SS FUTURE has been activated you must escape before detonation.


INSTALLATION
============
Unpack all files into the same directory and run the main exe file.
The game runs in fullscreen mode but will run in a window if '/window' is specified
on the command line.

CONTROLS
========
Use arrow keys or QAOP to move around
Use left ctrl or space to fire.

All keys can be redefined. Digital joypads are also supported.

--------
ESC is used to pause/cancel the game, and will also allow you to save a game in progress.
Press FPS on the menu and the game will display the framerate.

In case you get stuck in the scenery somewhere;
- press left shift+F12 to display the screennumber - then report it to me.



MISCELLANEOUS
=============
This game is actually my second game, but released as my 7th game. I began work on it in
december 2004 and had the game finished by september. All I needed to do now was the graphics.

...now, 2½ years later the game is finally finished. Is it worth the wait? Probably not. ;-)
I'm working quite slowly when it comes to drawing and most of the 2½ years was actually spent
doing nothing but stressing over the amount of graphics I still needed to do (and actually
completing 5 other games as well.) 
I'm very grateful for those who helped me with the graphics though. You're all fantastic!
I can't say I'm 100% satisfied with the end result...perhaps just 90%. I've had to cut
corners here and there, but all in all - this will work just fine as a 1.0 version. :-)

It's a lot faster than the original game - more arcadey. Get used to it.
Sometimes, if the enemies aproach you from the left, you can actually stand still and have the
monsters line up right beside you and not attack you. I've been meaning to fix this, but generally
you shouldn't have time to stand still. Consider it a feature. :-D


LEGAL BLURB
===========
This game is FREEWARE and must remain freeware. The game can generally be distributed however you want,
as long as all the files are included and unchanged. It shouldn’t be sold but I would like to ask,
that if you’d like to include this game on a CD for a magazine or somewhere else, that you contact me first
- I would like to know what kind places my little project goes...also it shouldn’t be asking too much, but
I’d also like a copy of the magazine or CD.


COPYRIGHTS
==========
The original game was programmed by Dominic Wood with graphics by Julian Wood,
and released by Micromania in 1985, for the ZX Spectrum and Amstrad computers.

This remake is programmed by S. Borgquist - aka. Sokurah in 2004-2008
Graphics are mostly by S. Borgquist, with big big help from Janus.
Other contributors are; oddbob, carbonat, smila, pebu & deps.
In-game sounds are taken from various sources.
Music is composed by Infamous.


VERSIONS
========
v1.0 - February 28th, 2008
* Initial release.

