Star Castle
v1.2
 
By S. Borgquist aka. Sokurah.
Website: http://tardis.dk/wordpress/
E-mail: retrohead@tardis.dk


‘Star Castle’ is a space-shooter, where the object is to destroy the central cannon,
by shooting through the rotating rings surrounding it – the castle.
Heavily defended – the cannon will do what it can to take you out before you can succeed.

The original game was a black and white vector graphics arcade game by Cinematronics from 1980,
but is here, with this remake, brought into the new millennia in all its glory with nice
and glowing vector graphics, while retaining its great gameplay.


Gameplay description (from Wikipedia)
-------------------------------------
The object of Star Castle is to destroy the enemy cannon which sits in the center of three
concentric, rotating energy shield rings while avoiding or destroying ‘mines’ – enemies that
spawn from the core, pass through the energy rings, and then home in on the player’s ship.
They can stick back to the shield if the player maneuvers in such a way that a ring is between
the ship and the mines. The player-controlled spaceship can rotate, thrust forward, and fire
small projectiles. The cannon’s shields are composed of twelve sections each, and each section
takes two hits to destroy. Once a section is breached, rings beneath it are exposed to fire.

Once the innermost ring has been breached, the central weapon is vulnerable to attack from the
player. However, the player is also more vulnerable at this point, as with the shield rings
eliminated, the gun can fire out a large projectile that hisses with white noise. Moreover,
the central core tracks player movement at all times. If the player manages to hit the cannon,
it explodes violently, collapsing the remnants of the shield rings, and the player is awarded
with a nice bonus. Extra ships are awarded every 10.000 points. The next level then starts with
a new gun and fully restored shield rings, with the difficulty increased (the mines move faster,
the rings rotate more quickly, and the core tracks the player faster).

If the player completely destroys the outermost shield ring, the cannon will create a new one.
The middle ring expands to replace the lost outer ring, the inner ring replaces the middle, and
a new ring emerges from the core to become the inner ring. Therefore, in order to penetrate the
cannon’s defenses, the player must be careful not to completely obliterate the outer ring.

The game will start with three homing mines that will destroy the player’s ship on contact, but
as you progress through the game there will be more of them. The mines can be destroyed, but
they are very small and difficult to fire on, and the player does not receive points for
destroying them. Mines are revived when shield rings regenerate (some variants keep the mines
churning constantly so that a new mine respawns from the core as soon as one is destroyed).
As the player progresses through the levels, the mines get faster and faster, forcing the
player to keep moving to avoid them.



Installation:
-------------
Unpack the ZIP file and you’ll end up with a folder called 'Star Castle' that
contains the game files. Run the file with the blue starship icon to run the game.
The game has been tested and is works on (at least) Windows XP, Vista & Windows 7.

The game will write a configuration file to your Document folder.
To reset the settings just delete this file. A new one will be written instead.


Controls:
---------
Use the LEFT and RIGHT keys to control your ship, LEFT CTRL to fire and LEFT ALT to thrust.
All keys can be redefined. Joypad also available.


Legal Blurb:
------------
This game is FREEWARE and must remain freeware. The game can generally be distributed
however you want, as long as all the files are included and unchanged. It shouldn’t be
sold or given away on any kind of compilation without my permission. I would like to ask,
that if you’re going to include this game on a CD for a magazine or somewhere else, that
you contact me first – I would like to know what kind places my little project goes…also
it shouldn’t be asking too much, but then I’d also like a copy of the magazine or CD.


Copyright:
----------
Copyright for the gameidea is held by Cinematronics who made the original arcade game in 1980.
The original game was designed by Tim Skelly and programmed by Scott Boden.

This remake was programmed by S. Borgquist (aka Sokurah), 2010.
The music was written by Chris "Infamous" Nunn.



Version history.
----------------
v1.0 - 30 december 2010
Initial release.

v1.1 - 5 february 2011
- Added Joystick support, pure wireframe mode & adjustable amount of glow on neon vectors.

v1.2 - 1 December, 2014
- Fixed issues relating to online scoring.
