3 new games coming soon.

I tend to only post when I have finished something – so it’s been while (January). However, things are looking up as I have 3 games that are all basically 99% done, so you can all expect 3 new games before the year is over.
 
One is a PC game (and hopefully Mac too) and the two other games are ZX Spectrum games.
 
The PC game is a graphical Doctor Who adventure.
 
The first of the Spectrum games is a remake of a C64 game called Sqij. A VERY poor conversion was released back in 1987 but this remake is much closer to the original game. And actually playable too, LOL.
 
The second Spectrum game is an expanded 128K version of Vallation – the game I released last year.
 
When the games are done and ready for download I will make new posts with more details.
 
The future’s looking bright ?

You play as the Fourth Doctor, but other characters are around too.

 

The new version of Sqij for the Spectrum

 

The new level in Vallation 128K plays very differently from the previous ones.

Vallation updated – now at version 1.1

There were a couple of bugs in the game – they were rare…but they were there and not long after the release of version 1.0 I received many messages about those bugs. Nothing like gamers to break you game, right? 😉 😀

However, after a lot of debugging and even more testing I’m fairly confident that the bugs are gone now …but I’m sure time will tell if I’m right. 😉

The link on the page has been updated. Download version 1.1 here.

I’ve only changed code in this update – not the layout of any screens or enemies. That being said – some screens could use a bit of tweaking…like the one below. I guess that despite my thorough testing it never occurred to me to enter this screen from above. If I had I would’ve known that it would most likely be the last thing you did. I’d be impressed if anyone can pass there.

You’d better come in from the bottom or you will NOT make it.

Good news though. We have found someone to distribute the game on physical cassette and we have decided to put the “normal game” (this one) on side A of the tape, but I’ll start working on an extended 128K version for the B-side, with more levels, more graphics, more enemies and some major changes to the gameplay, so I will go through all the levels (again) and make extra sure there aren’t any (almost?) impossible screens like this. More news about this in a couple of months or so.

Dingo v1.3 released for download.

I suddenly remembered that I hadn’t made the improved version of Dingo for the Spectrum available for download yet, and as I’ve recently ceased communication with the artist (again) I thought it was a good time to put it online.

The changes in the 2015 version (version 1.3) are;

  • A much improved control method. This was the bug-bear for many people with the original release, but it’s now MUCH better.
  • Enemy pre-spawn warning – so you can see where the Dingos are about to appear and move out the way.
  • Bonus fruit stays on screen – It was easy to forget which was the bonus fruit during the game so the current bonus fruit is now displayed in the status area.
  • A new loading screen.
  • A couple of bugfixes.

Grab it – it’s free. Play it using an emulator or make your own cassettes and play as much as your heart desires. Just click the picture and click the download icon on the gamepage.

 

Server problems solved…mostly.

It’s been a busy week – I had some help getting my PHP scripts working again last week (thanks Martin) and have spent the last 5 days updating all of them (two for each game). They work slightly differently from the original ones so I’ve also had to update and recompile all the games in the process as well. hard work. 🙂

But now I’m done and they have all been updated and works again – the Windows games anyway.
…the OSX games will have to wait a while as I don’t really have time to fix them right now.