Nine months without new games. That’s about to change.

After what seems like a long time without any notable news, or new games, I’m finally at at point where I can safely say that “Yes, there will be more games…and soon” 🙂

Over the last month I’ve been working on 4 of my games in progress. That would under normal circumstances be crazy, but they’re all so close to completion, so while I’m waiting for the final graphics, music or some feedback one one game I can usually tweak something on another game.

First game to be finished will be Black Widow. It’s basically finished but I’ll wait the rest of this week to see if I get any feedback that needs attention, then compile the final version during the coming weekend. It should be out next week.

My third Christmas game, Buggerman, is also largely finished – I just need to tweak the music a bit, but as it’s a Christmas game I’ll hold its release off until December.

Hopefully I’ll also have X-Quest 2 done before the end of the year. The coding is mostly done and bar some small tweaks here and there all it needs are new graphics and some better sounds. I can do the sounds myself and I’ve found a guy that wants to do the graphics, but he’s a tad busy at the moment. I’m really hoping he can find the time soon, so I can get this game out there.

Finally I’ve also been getting back into my vector Invaders game, Neon Invasion Earth. The last time I worked on this was in January 2011 when I began adding a “classic Invaders mode”, and I’ve been finishing that over the last couple of days. Yay. That still leaves the main game to be finished, but this is also mostly done with mostly some smal bugs and a whole lot of gameplay tweaking and testing left.

So there it is; my roadmap for the immediate future – two games already finished and two more very close to completion, so check in again soon …there’s a good chance that there will be something new to download. 🙂

I’ve also decided to open up the site for comments again, without registering as a user first, but if the spam gets to bad I’ll put that limitation back. But let’s see how it goes for now. 😉

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