Omega Race 2009: updated to version 1.2

 

It’s been a fun couple of days. I’ve listened to the feedback I got on the first release and I’ve made a bunch of changes to the game.

The game is now at version 1.2 and can be downloaded here.

Here’s the changes I can remember right now;

  • Added a lot of sounds: when enemy fires, when enemy transforms, when shots hits or go through walls, a few others.
  • Added a “check for update” option.
  • Added mouse control.
  • Added an option for better sound on Windows Vista.
  • Added the possibility to enter name using joystick, to make the game more cabinet friendly.
  • Game will now keep increasing speed and spawing the red enemy if you stay too long on a level.
  • Tweaked inertia a bit. Now the ship takes longer to slow down, but loses a bit of speed when hitting the borders.
  • Many more minor changes to the difficulty.

Completed: Omega Race 2009

Yes, after 3½ week I’ve finally finished Omega Race 2009.

I think it turned out even better than I’d hoped for and I hope you will all enjoy it too.

Please give me some feedback and tell me what you think of it – is it too easy, too hard, too shiny, too pretty or too-something-else?

Update: May 22th 2009. Just 12 hours after original release I’ve updated to v1.1. This version is a lot easier.
If you have already downloaded the game then download it again if you want it to be less challenging.
I’m also working on a version 1.2. This will appear soon and have many more tweaks and features.

It’s been a fun little distraction from Psycho Pigs UXB, which I’ve been working on for 3 months now, but now it’s time to continue working on that game.

Early warning of a new game.

Just a quick note to say that I’ve been on a little break from Psycho Pigs and been working on another game for a couple of weeks now and it’s nearing completion.

Expect a new game in (probably) no more than a week from now. 😉

Update, May 18th: Alright, as people probably already know the game I’ve been working on lately is a new remake of Omega Race.
I also remade this 3 years ago but I decided I could do better and I think I have.

It’ll be a bit late as I ran into some problems with a bug over the weekend so I didn’t get to finish it completely.
It should be out later this week though. 🙂

In the meantime here’s a screenshot of the menu.

Menuscreen

Menuscreen

Pigs…pigs everywhere.

My my, now time flies. 6 weeks since my last post but my only excuse is that I’ve been too busy programming to post. 😉

The development of the game has caught the eyes of Retro Gamer Magazine and it was mentioned in issue 62, but in their…excitement…they managed to get a lot of facts wrong – including my name which became (name here).

Click here to see the magazine article.

Oh, well, it was good for a laugh and the editor did say ‘sorry‘ so that’s okay. 😉 Now I just have to concentrate on the game and make it as good as I can so it can earn a review once it’s finished. There’s still a long way to go but the game is really coming together and looking better and better daily (or whenever I can be arsed to work on it). 😉

Anyway,  I’m currently only working on the singleplayer mode and although I haven’t quite decided if I’m doing a multiplayer mode yet, I’m programming it in a way that it’ll be as easy as possible to add in another player when I’m closer to being finished (although it may not be that easy – multiplayer mode is a ‘bug-magnet‘)… but it won’t be considered until I’m 100% satisfied with the singleplayer mode.

I won’t go into detail with what’s already finished and what’s still missing but I’m starting to have a good feeling about it – like I said…it’s really coming together as a game and I expect to be able to give my artist an early demo of the game in a couple of weeks. By then it’ll still be far from finished, but making a demo must mean there’s something to show off, right? 😉

I just made a screenshot from my current build, where you can see a new background, some more enemies, a few special items and the dino-suit powerup the player can wear, which makes the player able to withstand a single hit from a bomb…plus – it looks impossibly cute. 😀

Screenshot from the latest build of the game.

Screenshot from the latest build of the game.