There were a couple of bugs in the game – they were rare…but they were there and not long after the release of version 1.0 I received many messages about those bugs. Nothing like gamers to break you game, right?
However, after a lot of debugging and even more testing I’m fairly confident that the bugs are gone now …but I’m sure time will tell if I’m right.
I’ve only changed code in this update – not the layout of any screens or enemies. That being said – some screens could use a bit of tweaking…like the one below. I guess that despite my thorough testing it never occurred to me to enter this screen from above. If I had I would’ve known that it would most likely be the last thing you did. I’d be impressed if anyone can pass there.
Good news though. We have found someone to distribute the game on physical cassette and we have decided to put the “normal game” (this one) on side A of the tape, but I’ll start working on an extended 128K version for the B-side, with more levels, more graphics, more enemies and some major changes to the gameplay, so I will go through all the levels (again) and make extra sure there aren’t any (almost?) impossible screens like this. More news about this in a couple of months or so.