Jetpac v1.0 for arcade hardware released.

After a couple of months working on this, I have finally released this, my latest game.

It’s different from all of my other games, because this the first time I’ve ported something and not coded it from the ground up. It was still alot of work though and contains a lot of my own code.

But I didn’t want to make “just another Jetpac clone” – I wanted JETPAC – with all the inertia and movement identical to the original game, and porting it to an arcade platform is a project I’ve thought about for years, so it seems that now was the right time.

I hope you will enjoy it … and please give me some feedback on the e-mail below if you like it 😉

 

Some news coming soon 😉

I will let this picture speak for itself. #ComingSoon (October 2026) … click the picture for more information.

Pacu Pacu updated to v1.1

I will keep things short, as there’s actually not much to say, except what it says in the headline.

I felt the game was a bit too easy – and I’ve had some good feedback on my attempts at increasing its difficulty – so the main thing in this new version, is that I’ve tweaked the difficulty so it’s a lot harder and a bit more unpredictable now 😅

There has also been made a few cosmetic changes and one relating to the scoring – all minor things, but also all that improve the game … even if they’re not super apparent.

Download the new version from it’s page here 🕹️

 

One lost game … “unlost” – Speccies 2 for Sega Master System

“Speccies 2”? … that’s not new, right? Well, both yes and no.

The other day I was listening to Simon Butler’s (Dinosaur Pie) podcast and he said he was working on graphics for a Sega Genesis game … and I thought “Didn’t *I* work on something for the Sega Master System once?” Well, the question was rhetorical, because I remembered that I’d done so, but I had no idea what happened to it. I certainly hadn’t posted about it here.

I had a look on my harddrive and I found it. A bit of backstory first: back in 2013 I coded a small 16K game called “Speccies 2” for the ZX Spectrum. Then in 2015 I coded a version of the same game for the Taito L System arcade platform. It seemed like a nice and small project to learn about a new platform.

And that was something I did again in 2018. A friend inspired me to try to code something for the Sega Master System and I decided to make the same game again for that console too. I found its source code and a version called “Final” from 2018, but had then added music and sfx in 2020 and entered it into a coding competition. I wonder what happened to that, LOL 🤷‍♂️

So here it is, exactly as I entered it into that competition 5 years ago. Gameplay wise it’s done, but as the readme file says “The music and few sounds are grabbed from various random places and it could use some better music and more sound effects” … but it is what it is – I don’t intend to work more on it again … unless someone comes forward and offers to help out.

Enjoy this 5 year old game. Click here for more information and the link to download it.