FINALLY, DID IT! – my circular vector version of Space Invaders is finally done.
…only took 6.5 years too. 😀
The actual development time is considerably less though – probably a year or so, but due to the game growing way beyond what I had envisioned and the impossible task of balancing the gameplay difficulty because of it, I simply lost faith in it despite it being at least 90% complete when I put it on hold.
However, it has now been de-mothballed and the last bits finished off, so it can be played.
The game can’t be played through in one sitting so you shouldn’t expect that. Some levels are easy, some hard, some boring, some fun and at times you can basically only win by sacrificing lives or all your shields, but it’s possible to play through the entire thing in 2-3 hours.
I hope it’ll entertain you in one way or the other. Let me know what you think.