Overview of current projects.
I don’t post nearly enough but I thought I’d make a post about what open projects I have going on – just so you know I’m not watching TV all the time.
If you look in the menu above there are three titles – Psycho Pigs UXB, X-Quest 2 & Horace in the Mystic Woods, but I have two more titles I haven’t written about yet.
* Star Castle. This is a classic vector graphics game and it’s nearly done. Actually I could probably upload it as it is, but I’m not quite satisfied with it yet so I’ll work on it a little longer. Visually it’ll look like Omega Race 2009 and you can click >here< to see a preview of the menuscreen.
So, Star Castle should’ve been done now, but “unfortunately” I’ve been distracted (again…as usual
) by a new project which I started about a week ago. A new competition over at Retro Remakes to make a PBeM game (Play-By-Email) caught my attention and I thought it could be a fun project to work on.
* ALIEN. I’ve always liked Laser Squad and I originally wanted to remake that for the PBeM competition but I realized it was probably a bit too much to try to remake that in two months. Instead I decided to remake the ZX Spectrum game, Alien – which is a singleplayer game, as a multiplayer game and I think it’s going to work. It’s still early days so there’s not screenshots yet.
When I have something interresting to show I’ll post it in my thread on the Retro Remakes forum >here<.
The game will allow up to 5 human players to play against each other. Well, up to 3 player can play humans and 2 players can play the aliens, so it makes sense to play humans against aliens. The game is set on the Nostromo and will play like a Lite version of Laser Squad. The competition will run for another two months and end on april 1st. so hopefully I can finish this one and get on with Star Castle and then those pesky piggies.
Happy new year 2009/2010
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The New Year is nearly upon us and I just wanted to write a little something about the past year before the booze goes in and the brains go out. This will be a more traditional New Year for me than last year where I was in Cambodia, but this year I’m not travelling and will celebrate with friends at home. Development wise, the past year has been very productive for me. Three games developed in 2009 and another two pretty advanced (but slightly stalled) WIP’s in development – Psycho Pigs UXB & Horace in the Mystic Woods – means I haven’t been wasting too much time. If I’m cheeky and include December of last year I can add another three games to that list – Zektor, Space Fury & Dingo, although to be fair they were made in the three months before December. Still, that’s six games in about 16 months – that’s basically half my entire output. Busy, busy, busy. I was even approached for an interview by Retro Gamer Magazine which resulted in an interview in their July 2009 issue as a ‘Homebrew Hero‘. The cool thing about that is that, not only have I been subscribing to the magazine for 5 ears, but also because I was now featured in a column when a lot of other people I admire have appeared. Programming wise I hope 2010 won’t be as busy. My plan is to finish the 3 WIP’s I have started (the third being X-Quest 2) and hopefully not be too distracted by new projects along the way. I hope you all had a great Christmas and it that you’ll enter the New Year safely and surrounded by friends or family…and that your hangover will only last a very short time. Stay safe…and come back soon. /Soks. |
…and because it’s all about remaking I’ll just re-post the same picture I used two years ago. ![]() |
The Snowman arrives…just in time for Christmas.
As planned, and as promised, my latest game is completed just in time for Christmas, which is lucky since it’s a very festive Christmas themed platform game.
Have fun and let me know what you think of it.
Click picture to go to download page.
Another day, another game: The Snowman
What better way to celebrate Christmas than by making a Christmas game for you, right?
So, I’ve decided to make a small game for Christmas and I’ve decided on a remake of ‘The Snowman‘ which was originally released by Quicksilva in 1983.
All the graphics are done and so are most of the code.
The game should be finished in a couple of weeks – just before Christmas.
Dammit…distracted again. :-D
Oh man, this is beginning to be “my thing” – distracting myself with new projects and not working on what I should be working on. *sigh*
I completed my last game about 3 weeks ago, and I think it turned out very nice, but now I am, not surprisingly, working on a new one. Although I’m itching to getting back to Psycho Pigs I just wanted to do another “small” game and preferably something christmassy…and I found one.
I’ve been working on it for a couple of weeks and all the important stuff is done. What’s left are all the small things and the gameplay…which is also very important of course, but all the hard things like player movement and pathfinding are done. Oh, and since it’s another remake and I’m currently using the original graphics so I also need new graphics for it too, but there’s still plenty of time before christmas. I hope to have it done in…ohh…about 3 weeks or so.
I’ll post more when I have something that doesn’t look like a Spectrum game.
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