Server problems solved…mostly.

It’s been a busy week – I had some help getting my PHP scripts working again last week (thanks Martin) and have spent the last 5 days updating all of them (two for each game). They work slightly differently from the original ones so I’ve also had to update and recompile all the games in the process as well. hard work. :)

But now I’m done and they have all been updated and works again – the Windows games anyway.
…the OSX games will have to wait a while as I don’t really have time to fix them right now.

 

 

Problems with online scores.

I’ve just been made aware that the online score sync function in my games seems to be broken. Indeed I’ve tried 5-6 Windows games and none of them seems to work and will make the games hang if score-sync is attempted. I’ve not had a chance to check if that goes for the OSX versions too.

I don’t know what’s causing it yet but I will look into it as soon as I can find the time.

The good news is that none of the games will try to connect unless you chose to do so, so all the games are fully playable. But just don’t try to sync your score.

Omega Race 2009 updated to version 1.4 (Windows only).

Someone commented on my YouTube channel recently about the controls on Omega Race 2006 and as part of my answer I suggested the person to try out the 2009 version. He answered me this;

“Since I was interested in the most basic retro B&W vector-licious experience I haven’t tried the 2009 version yet. It really does a good job of looking like a vector screen”

I usually put in a fair amount of options in my games, so in retrospect I’m kinda surprised that I hadn’t added a monochrome mode to my second version of Omega Race. Well, a couple of days ago I decided to do just that. :)

I added a monochrome mode – still using glowing lines, but as I was finishing it I thought to myself “hey, this is not what I wanted to add” so I also added a “pure clean line monochrome version” to it too. Very retro. :D

I also added the option to adjust the amount of glow (in the modes that uses it) which is also present in a couple of my later vector games – just to give people a chance to tweak the look a bit…not all monitors are the same. I also added the option to toggle the background music off. Personally I love the music, but it does enhance the retro-feel to play it without music. Now the option is there so you can chose your preferred style.

Read more and download the game here.

Here’s a couple of screenshots from the updated version.

Glowing monochrome mode (click to enlarge).

 

“Pure line mode” (click to enlarge).

 

Very little news.

It just occurred to me that it’s been 3½ months since my last post, and I was thinking that perhaps I should let everyone know that I’m still alive. :)

Done. :D

Codingwise I’ve been working on a new ZX Spectrum game since December, so that’s where my main focus is right now. Currently it’s using mostly ripped graphics so I’m not going to post pictures from it just yet, but once the artist has produced some new shiny graphics then I’ll post some more details.

After that I’ll endavour to get my X-Quest 2 & Neon Invaders games done as the next two. It’s about time they were finished. 8-)

Those who follow me on Twitter may have noticed I posted this two weeks ago;

That was just a bit of experimentation, but I’d like remake Battlezone (yes, there’s a lot of them already, but I love it) and hopefully this experimentation will lead to that. So far I haven’t worked on it since then – and don’t expect to until after I’ve finished 2-3 other games, but it’s a peek at what’s to come. :)

I won’t be working on anything the next month, though. Well, nothing except sucking down Mojitos. Going on vacation for a month, y’see. ;)