Omega Race 2009: updated to version 1.2
It’s been a fun couple of days. I’ve listened to the feedback I got on the first release and I’ve made a bunch of changes to the game.
The game is now at version 1.2 and can be downloaded here.
Here’s the changes I can remember right now;
- Added a lot of sounds: when enemy fires, when enemy transforms, when shots hits or go through walls, a few others.
- Added a “check for update” option.
- Added mouse control.
- Added an option for better sound on Windows Vista.
- Added the possibility to enter name using joystick, to make the game more cabinet friendly.
- Game will now keep increasing speed and spawing the red enemy if you stay too long on a level.
- Tweaked inertia a bit. Now the ship takes longer to slow down, but loses a bit of speed when hitting the borders.
- Many more minor changes to the difficulty.
Completed: Omega Race 2009
Yes, after 3½ week I’ve finally finished Omega Race 2009.
I think it turned out even better than I’d hoped for and I hope you will all enjoy it too.
Please give me some feedback and tell me what you think of it – is it too easy, too hard, too shiny, too pretty or too-something-else?
Update: May 22th 2009. Just 12 hours after original release I’ve updated to v1.1. This version is a lot easier.
If you have already downloaded the game then download it again if you want it to be less challenging.
I’m also working on a version 1.2. This will appear soon and have many more tweaks and features.
It’s been a fun little distraction from Psycho Pigs UXB, which I’ve been working on for 3 months now, but now it’s time to continue working on that game.
Early warning of a new game.
Just a quick note to say that I’ve been on a little break from Psycho Pigs and been working on another game for a couple of weeks now and it’s nearing completion.
Expect a new game in (probably) no more than a week from now.
Update, May 18th: Alright, as people probably already know the game I’ve been working on lately is a new remake of Omega Race.
I also remade this 3 years ago but I decided I could do better and I think I have.
It’ll be a bit late as I ran into some problems with a bug over the weekend so I didn’t get to finish it completely.
It should be out later this week though.
In the meantime here’s a screenshot of the menu.
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