X-Quest 2

(I’m keeping this progress report off the frontpage for now because I’m slightly embarrased to not be working on any of my two other games, but the truth is that this one has been in development longer than any of those, and I felt that now was the right time to work some more on it, so I don’t feel that bad about it. :D )

Update: June 15th, 2009  - Does anyone even come here anymore?

Good question, but since I still need to think a bit more about how to structure the few things missing from Psysho Pigs before I can complete it I’ve decided to work a bit on my remake of X-Quest 2, and so I’ve been working on it for the past week and had a lot of fun doing so. It’s been bugging me for a while that this one had stalled but finally I’m making progress. Yay me. :)

Still mostly using the graphics from the DOS version – that hasn’t changed (hey, if you’re an artist I could use your help ;) ) – but I’m keeping plenty busy with the more important things…gameplay. Controls, scrolling, enemy spawning, crystal collecting and a bunch of other things has been in place for a long time but the code to control the powerups and their effect has been mostly lacking and that’s what I’m working on right now.

Here’s a random screenshot I made that shows the combination of several powerups at one time. In the finished game you’d never (or very rarely) end up with four powerups at the same time…and not these four, but this is just me testing that the bullets move correctly and bounce off walls and so forth. I’ve also changed the shape of the shots so they look like they do in the original version – for some reason I prefer that to the round ones in the screenshot below, but things can change yet. :)

Bullets everywhere - thats what happens when you combine powerups.

Bullets everywhere - that's what happens when you combine powerups.


One game I’m currently working and is making good progress on is a remake of the old DOS game X-Quest 2.

Here’s an early screenshot from the remake.

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