2 more WIPs – Oids and Black Widow
Just what I needed – 2 more projects that can gobble up all my free time
It shouldn’t come as a surprise, that I’m working on a remake of the Atari ST classic Oids, since I posted about it 1½ month ago. It’s coming along nicely, although I have nothing new and exiciting to tell about it. The primary reason for this paragraph is to say that I’ve now added the game to the “Works in Progress” menu at the top.
Better late than never, eh?
Another new game that I’ve also started working on, and added to the “Works in Progress” menu, is Black Widow. Yes, another glowing wireframe game.
The original was made by Atari in 1982 and I’ve been working on this remake a little over a month now and it will probably be the next game to be finished.
There’s a development screenshot below – click it to see the full version – or go to the Black Widow page to see a few more pictures.
More updates – this time to Jack’o'Roid…+ more
This is crazy. Two updates in two days. What’s next?…two thursdays in a week?
I’ve just updated Jack’o'Roid to v1.3, and just like I also did with my first version of Omega Race – I’ve made it more arcadecabinet friendly. I hope those people who uses arcadecabinets will like the changes to the menusystem. No other changes - I didn’t do online highscores in it this time, though.
Now that I have your attention I have two more things I’d like to get off my chest;
- A while back I recieved a couple of mails from a guy who took the time out to make new samples for Zektor and Space Fury. Thank you! I liked the new samples, and was going to use them, but they were in small pieces that were of no use to me and I couldn’t be arsed to stitch them together so I could use them in the format I needed them to be in. Unfortunately I never got back to the guy and I’m sorry about that. If you’re still out there, and still interrrested, you’re welcome to write to me again and then we can do it right.
- I’ve put Oids on hold for a little while. Not for long though, but I just found a new game that I just had to remake and I’ve been working on that for two weeks now. It’s really coming along a great speed and I can’t wait to show it to people, but because I’ve got as many projects in the pipeline as I have, I haven’t written anything about it – except for this – and won’t do so until it’s done…but that should be before the month is over…I hope.
I’ll keep working on the two, or three, thursdays in a week.
Update to first version of Omega Race
As you may know, I remade Omega Race back in 2006 and then did it again in 2009.
Some of the reasons for remaking it again is that I wanted a game that looked better, played better and was more arcadecabinet-friendly. The menu-system in the original version was a bit wonky as a result of my just-as-wonky programming style back then.
But surprisingly the first version still gets a lot of downloads and last week I recieved request to make the menu more arcadecabinet-friendly. So I did.
I’ve now updated the game to v1.2 which has 2 things changed from the original version;
- The “Do you want to exit? Y/N” requesters has been changed so they now work with the arrow and firekeys. That means that the keys are more standard and you don’t have to remap the Y & N keys if you’re running the game in an arcade cabinet. The menu is still a bit wonky…but at least it’s better now.
- I’ve implemented online highscores so you can now compare your scores with other player’s scores. The scores that are downloaded when you sync the score are not saved locally though, so to fill out the list you have to sync after running the game. It was a bit of a rushjob so I wouln’t be surprised if there are bugs, but if you find any please let me know.
The updated game can be downloaded by going to its page, >here<.
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