This is my second remake of this classic vector graphics shoot’em’up from 1981.
In this game you control an “Omegan Space Fighter”, and attempt to destroy waves of enemy droid ships.
Battle takes place on a rectangular “track”. Player’s ship bounces off invisible walls of track.
I also remade this game in 2006. Back then it was my 3rd game but I wanted to remake it again,
only this time I wanted it to be easier, prettier and better. I hope I succeeded. Let me know.
|Download for Windows XP and above. (3.9MB)|
|Download for Mac OSX (Intel). (4.5MB)|
Latest update: April 8th, 2011. The game is now updated to version 1.3.
Read about the changes at the bottom of the page.
Start the game with the ENTER key.
Use the LEFT and RIGHT arrow keys to rotate your spaceship..
Use ALT to thrust and CTRL fire at anything that moves (and if if doesn’t move, shoot it anyway).
Joypad is also supported. Turn it on or off in the settings menu.
The game runs in 1024x768 (4:3 format) and your monitor will automatically scale it up if your monitor uses a higher resolution. However, if your monitor is a widescreen monitor (usually 16:9 or 16:10) it will still scale the game to fit your screen but the graphics will be stretched. I’ve provided a few widescreen resolutions in the settings menu to fix that. If you use them the graphics will not be scaled up but rather centered on the screen instead. I may put in better widescreen support in an update.
If you’re using a netbook that uses a resolution of 1024x600, like an Acer Aspire One or a Asus Eee PC, you can start the game with -mini on the commandline and the game will start in 1024x600 and the playingfield will scroll as you move. I works perfectly.
Appearently, when it comes to sound, what is perfect on Windows XP isn’t perfect on Windows Vista.
So if you’re on a Vista computer you can enable a fix to make the sound better. It should work. Try it out. You’ll find the option in the ‘options’ menu.
A Challenging Chase In Space! Omega Race is a classic vector arcade game. This game takes place on a single screen with a large square in the middle that displays your score, lives and other information (This information square also serves as huge obstacle). You control a spaceship that moves much like the ship in “Asteroids”. You zip around the perimeter of the score area zapping several different enemy types while avoiding mines. Gameplay is very fast paced, it usually takes under a minute to complete each level.
Omega Race was Midway’s only vector game created. It was designed as a direct response to Atari’s “Asteroids”, released two years earlier. Omega Race differed significantly from Asteroids in a few respects. First, there was no ”wrap-around” (where you exit on one edge and return to the opposite edge). The walls would stop the player’s fighter if it impacted them. Second, all the information such as high score and ships left were in a box in the middle of the playing field. Last, you could be expected to encounter multiple attackers in each wave. Although Omega Race wasn’t a big seller, it still created a following. Unfortunately, this game came out when games such as “Pac-Man” were at their peak.
* Backdrop ON/OFF (for the purists)
* Widescreen friendly (to a degree)
* Redefinable keys
* Joystick/Gamepad option
* Run in fullscreen or window.
COMPARISON BETWEEN REMAKE AND ORIGINAL
This is my second remake of this game and it was designed to look and play better than my original remake.
Everything is vector graphics -- except for the background picture (which can be turned off if you’re a purist.
I didn’t convert any of my code from the original remake -- everything’s written from scratch.
It’s not a big game. Download it and try it out. If it works -- great, if not -- sorry.
This game is FREEWARE and must remain freeware. The game can generally be distributed however you want, as long as all the files are included and unchanged. It shouldn’t be sold on any kind of compilation and you’re a smelly cunt if you do. I would like to ask, that if you’re going to include this game on a CD for a magazine or somewhere else, that you contact me first -- I would like to know what kind places my little project goes…also it shouldn’t be asking too much, but then I’d also like a copy of the magazine or CD.
The original arcade game was designed and programmed by : Ron Halliburton (Founder of Arcade Engineering), in 1981.
The remake is programmed by S. Borgquist, in 2009. The sound resources used in the game are taken from the original game using emulation, and the picture used as a backdrop were found “somewhere” on the net.
The music was done by Robert Fearon aka. Oddbob. I’ve reused the music he did for Rip Off and Space Fury because it’s awesome.
This, and other games, as well as any updates for them will be available for download at; http://tardis.dk/
Upload your highscore from the game and see how you compare to other players:
v1.0 -- May 21st. 2009
v1.1 -- May 22nd. 2009
Lots of changes -- mostly to make the game a lot easier to play.
Things changed include;
* The speed the enemies move.
* The frequency of shooting.
* The delay between dropping mines.
v1.2 -- May 27th. 2009
Phew, a LOT of changes in this update.
What I remember are;
* Added a lot of sounds; when enemy fires, when enemy transforms, when shots hits or go through walls.
* Added a “check for update” options.
* Added mouse control.
* Added an option for better sound on Windows Vista.
* Added the possibility to enter name using joystick, to make the game more cabinet friendly.
* Game will now keep increasing speed and spawing the red enemy if you stay too long on a level.
* Many more changes to the difficulty.
* Tweaked inertia a bit. Now the ship takes longer to slow down, but loses a bit of speed when hitting the borders.
v1.3 -- April 8th. 2011
Minor changes + newly ported to Mac OSX.
* Mouse control works. Unfortunately I’d made a mistake in v1.2 so it was only available if a joypad/stick was available too.
* “Check for update” option now checks when the score is synced and will give a message on the menu if a newer version is available.