Neon Invasion Earth


Neon Invasion Earth is basically a circular vector version of Space Invaders, but with more variation than you can shake a stick (or vector) at. One hundred levels plus a classic mode when you complete those, five different enemies, more than ten different powerups, three kinds of shields and many many varied modes of gameplay. There should be enough to keep you entertained … for a little while anyway.

…will it frustrate you? Yes it will. How much? “A lot probably” (but hopefully not too much). Luckily games are short … and it only takes a moment from failing a level to be back in the fray – with three new lives and five shields that are fresh as … dew … or something. Why don’t you give it a spin … literally.


Download for Windows XP and above. (3.43 MB)

Current Windows version v1.0 (released January 20th, 2017).

After downloading you might want to read the post mortem on the game.

Here’s four screenshots from the game.

The main menu. The first 10 levels are introductory levels.


Four waves of invaders on an early level. A power-up can be seen falling from a dead enemy.


A closeup of the invaders. Yes, one is a cat (and there’s a dog too).


The awesome laser-powerup plowing through some invaders.


Video coming here … as soon as someone makes one I can pinch. 😉

Gameplay description:
Space Invaders needs no introduction – you defend a planet from rows of advancing invaders … it’s a game that has seen many versions over the last 40 odd years. In this version the planet happens to be circular and you can move all 360 degrees around it. To spice things up, a lot of variation has been put into this version. Like in the original game you will die if the invaders reach the Earth, if you’re hit by a bullet or if you collide with an invader, but there’s so much more to it. When an enemy bullet hits the Earth it will grow a little bit so the more bullets that hit the Earth the closer you also get to the advancing enemies, but the planet also shrinks a little bit every time you kill an invader, so there’s an incentive to destroy the enemies as fast as possible.

The game also has many different weapons and powerups that are dropped from invaders when they are killed. Three different shields that works in different ways, many different weapons – like powershots that will plow through an entire row of invaders, triple cannon, an awesome laser that will make minced meat of the invaders and other exciting powerups. Some powerups will destroy a random number of enemies or slow them down.

Enemies can have different amounts of hitpoints (ie. the number of shots to kill them – some are even invincible) and some work as smartbombs or they might drop certain items that can help you on your current level.

On most levels you”only” have to kill the invaders, on some you’re attacked by flying saucers and try to take out as many as possible. On other levels you have to kill the enemies as fast as possible so the planet shrinks to a certain size or be selective and kill only the ones that are closest to the planet, so it can grow to a certain size. And on some levels you might consider winning by not shooting but plowing through the enemies while your shield activated.

In other words: many many combinations and just a hint of randomness to ensure that no two games are the same. 😉


On Windows; Unpack the ZIP file and you’ll end up with a folder called ‘NeonInvasionEarth‘ which contains the game files. Run the programfile to run the game. The game has been tested on, and works on (at least) Windows XP to Windows 8.1.

The game will write a configuration file to the game folder. To reset the settings just delete this file. A new one will be written instead.


Use the left & right ARROW keys to controls your base. You also have a fire key and a shield key.
All keys can be redefined to whatever you want.


Use the left & right ARROW keys to controls your base. You also have a fire key and a shield key.
All keys can be redefined to whatever you want.


Known bugs:
I seem to have misspelled one of the power-ups – the “Tripple shot”. Well, there should only have been one ‘P’ but as it’s purely cosmetic and not an easy fix I’ll fix that the next time I update the game. There is apparently also a problem with the collision checks between the invaders and the bunkers in ‘Classic Mode’, if you’re using one of the widescren modes. Two bugs, excellent! …that should be enough for me to look into, but as I’m knee-deep in the development of another game any updates to this one will have to wait until after that is done.


This remake was programmed by Søren Borgquist – AKA. Sokurah, 2010-2017.
The music was written by Alan Bostrup – AKA. Space Fractal.

Copyright and intellectual property for this game is held by Søren Borgquist – aka. Sokurah.

…also, thanks to Haggler (where are you, Buddy?)


If you get a good score in the game you can upload it to here from the ‘Scores’ menu,
and have it compared with other peoples scores. Remember to set your name first.

Title: Highscores


Version history.
v1.0 – January 20th, 2017 –  Initial release.