New release: Buggerman – The Xmas Heist

Hohoho…

A new game – but sometimes things just take longer than expected. This game was supposed to be out a year ago – in December 2011, but I ran into trouble, got annoyed with it and didn’t spend as much time on it as I hoped I would have, and so I left it for a while and only just finished it off recently.

The game, Buggerman: The Xmas Heist is basically a remake of the old arcade classic, Bagman, only re-themed into a (sort of) Christmas game. My third. The game is as usual available for both Windows and Mac OSX.

So, here it is – my third Christmas game…only delayed by one year. I’ve done much worse. ;)

Enjoy. And please let me know in the connects or in a mail, if you like it. :)

New release: Arcadia remake

It’s only been a month since my last game (Black Widow), but already there’s a new one. :)

Since my games tend to grow bigger and more complicated with each game, I felt like making a small and quick remake. Something so simple I could never have time to get tired or bored with it. So I asked on Retro Remakes;

Suggest me something I can remake? – something simple I can do in no more than two weeks, and it can’t be a vector game…but I’m going to make it into one

A few suggestions were put forward and I chose to remake the ZX Spectrum game, Arcadia.

Two weeks later and it’s done. It’s small, it’s simple, and I had a blast making it. I actually poured more love into it than I expected to do, and while it’s nothing special I think it’s pretty good for the time I’ve spent on it.

I hope some of you out there will find it interresting enough for a couple of good shooting-sessions. :)

Read more about it and grab downloads for Windows and OSX here: Arcadia.

New release: Black Widow

Nice! I’ve finally managed to finish one of my projects that has – by now – been in development for quite a while…almost 2½ years in fact. However, due to a long stay on the WIP-pile the actual development time is “only” about 4 months.

So, without further ado: may I present to you – Black Widow.

It’s a vector arena-shooter that is heavily inspired by Robotron: 2084, but with insects instead of robots. Like Robotron, Black Widow also has lots of strategies for scoring and getting further into the game, but what those strategies are is something only plenty of play will reveal.

I’m very proud of this remake – it plays very well (if I may say so myself) and is absolutely ‘up there’ among the games I’ve done that are closest to the original game in playability and features. The main feature here (probably) being the updated glowing vectors, but also the usual stuff like an online highscore board and normal D-pad and twin-stick joypad control supported.

If you’re a vector-purist and don’t like my style of intense glowing vectors you can either disable the background picture which has been designed to maximise the effect of the glow, or disable the glow completely and use only colored non-glowy vectors.

I don’t normally let people test my games during development, but I did with this game and it turned up several bugs (haha) and improved the overall playability/difficulty of the game, so thanks to them …and of course to Bruce Merritt who is the designer/programmer of the original arcade game, and Atari who released it back in 1982.

…if you like it then please tell me in the commentbox below. :)

Coming soon: Black Widow remake

Argh, almost 5 months since last update…again. *sigh*

So, yeah, I haven’t been terribly active lately, but the last 3 months I’ve been getting back into development again…and I must say it feels pretty great to be working on something that’ll result in a finished game very soon. :-)

For a couple of months a little while back I was working on a new Spectrum game, but then I decided – about a month ago – to put it on hold for a while, to just work on something else for a change, so I decided to continue working on my remake of Black Widow which I put on hold about two years ago. I’ve now been working on it for about a month and it’s very close to being finished. At this point it’ll probably still be a couple of weeks, but I think that’s the timeframe.

I’ve got one (hopefully easy to find) bug to fix, one small (and easy enough) function to be written, and some music to sort out, and  apart from that all that’s left is tweaking the gameplay and difficulty, and that shouldn’t take too long.

So, keep your eyes peeled for a new remake in the near future. :-)

Black Widow – old WIP screenshot.