New arcade game: Sqij 2018 (for arcade hardware)


Another day, another release. This time it’s SQIJ again. The previous game I released was a Spectrum version of this C64 game, but here I’ve taken the Spectrum game and coded an arcade version of it – and because the Taito arcade hardware is much more capable than the humble ZX Spectrum – this game is now looking as good as it’s ever going to.

As this version is for arcade hardware most people will have to play it on the MAME emulator, but it should run on the real hardware too.

Go here to download the game, read all about the game follow the interesting links to its story.

And not only that: the ZX Spectrum version should be available on physical cassette tape in the near future, but more about that when it’s out 😉

New Spectrum game: SQIJ 2018.

My first release of 2018 is a funny one – basically it’s a remake of one of the very worst games for the ZX Spectrum. Or more precisely: this game is a remake of the original C64 game that unfortunately only received such a truly atrocious Spectrum version back in the day.

But here’s a new version that’s almost identical to the original C64 version – same map and item placements … and most importantly – unlike the official Spectrum version from 1987 this one is actually playable.

Go here to download the game, read all about the game follow the interesting links to its story.

Two updated games: Vallation 128K & Doctor Who for OSX.

I have two “new” releases today – The 128K version of Vallation and the OSX port of my Doctor Who game.

The 128K version of Vallation has many changes and improvements over the 48K version that came out a year ago.

And not only that – it’s also finally out on physical cassette. It’s a stuning release and duplication and handling is done by Psytronik Software. Go here to read more about it.

The second release is the OSX port of my Doctor Who Graphical Adventure game, that came out about a month ago. Now it can be played if you’re on a Mac computer too. Go to the games page to download the game.

 

 

New game released: Neon Invasion Earth.

FINALLY, DID IT! – my circular vector version of Space Invaders is finally done.
…only took 6.5 years too. 😀

The actual development time is considerably less though – probably a year or so, but due to the game growing way beyond what I had envisioned and the impossible task of balancing the gameplay difficulty because of it, I simply lost faith in it despite it being at least 90% complete when I put it on hold.

However, it has now been de-mothballed and the last bits finished off, so it can be played.

Click the logo below or click this link to go to the page for the game.
You may also want to read the postmortem I wrote on the game.

The game can’t be played through in one sitting so you shouldn’t expect that. Some levels are easy, some hard, some boring, some fun and at times you can basically only win by sacrificing lives or all your shields, but it’s possible to play through the entire thing in 2-3 hours.

I hope it’ll entertain you in one way or the other. Let me know what you think.