Wow, today it’s precisely two years since my last update. Not much new to report, though – I haven’t been terribly active lately … hence the absence of updates. In those two years I’ve started coding 3 games for the Spectrum Next … and abandoned all of them again. It appears I’m lacking the motivation to code at the moment. Oh well. I guess I just need a bit of time away from it, so unfortunately I’m not writing about a new game, but rather updates on a few older projects.
The 48K version of Vallation came out in 2016 and the 128K version about 1.5 year later. The 128K version was intended to be exclusive to the physical release of the game by Psytronic, but I always wanted to make it a free download too, after a while. Well, that’s now. I’ve added a download link to its page, here. Get the physical version on tape anyway, if you don’t have it 😉
More good news: My webhost was sold a while back (a year ago, perhaps two?) and changed name in the process. That also meant that the servernames changed, which resulted in the online scoring in my games broke. It took me a while to look into, but luckily I had coded the highscore functions rather cleverly, so all I had to do was change the server scripts. Which I’ve done now and the online scoring should work again.
However, there is also some bad news. I’m usually a Windows user, but I bought a MacBookPro in 2011 to be able to port some of my games to OSX. However, some time later Apple updated OSX and dropped legacy support, which means that my OSX games doesn’t work on newer versions of OSX. The language I coded the games in hasn’t been updated, so unfortunately it’s not possible to recompile them anymore. I will leave the games online, but be aware that they won’t work on the current versions of OSX.
Alright, that was it for my 2020 update. Let’s hope I find a project to work on, so it doesn’t take two years before the next update 😉