New Game: Doctor Who Adventure Game

I’m not only doing remakes – sometimes I do original games too, and today I’m happy to present my latest game.

The game is a graphical adventure set the Doctor Who universe. The game is inspired by classic games like Pyjamarama and the classic LucasArts adventures games.

The artist and I started work on it 3 years (and two weeks) ago, but had a 22 month break in the middle of development, because after making the first two parts of the game we didn’t quite know where to take the story for the last part … so we both worked on other things for almost 2 years. When we finally got back to it we came up with the final third of the story, so the actual development time is “only” about 14 months … and a quite considerable chunk of that time has been fixing bugs, LOL, but we both feel that it’s done and ready to be played now, so it’s nice to finally be able to “put it out there“.

I hope you will enjoy the game … and please let me know if you like it. 🙂

Read more about the game, and download it here.

 

There will be two more games released sometime over the next two months. Stay tuned …

3 new games coming soon.

I tend to only post when I have finished something – so it’s been while (January). However, things are looking up as I have 3 games that are all basically 99% done, so you can all expect 3 new games before the year is over.
 
One is a PC game (and hopefully Mac too) and the two other games are ZX Spectrum games.
 
The PC game is a graphical Doctor Who adventure.
 
The first of the Spectrum games is a remake of a C64 game called Sqij. A VERY poor conversion was released back in 1987 but this remake is much closer to the original game. And actually playable too, LOL.
 
The second Spectrum game is an expanded 128K version of Vallation – the game I released last year.
 
When the games are done and ready for download I will make new posts with more details.
 
The future’s looking bright ?

You play as the Fourth Doctor, but other characters are around too.

 

The new version of Sqij for the Spectrum

 

The new level in Vallation 128K plays very differently from the previous ones.

New game released: Neon Invasion Earth.

FINALLY, DID IT! – my circular vector version of Space Invaders is finally done.
…only took 6.5 years too. 😀

The actual development time is considerably less though – probably a year or so, but due to the game growing way beyond what I had envisioned and the impossible task of balancing the gameplay difficulty because of it, I simply lost faith in it despite it being at least 90% complete when I put it on hold.

However, it has now been de-mothballed and the last bits finished off, so it can be played.

Click the logo below or click this link to go to the page for the game.
You may also want to read the postmortem I wrote on the game.

The game can’t be played through in one sitting so you shouldn’t expect that. Some levels are easy, some hard, some boring, some fun and at times you can basically only win by sacrificing lives or all your shields, but it’s possible to play through the entire thing in 2-3 hours.

I hope it’ll entertain you in one way or the other. Let me know what you think.

WIP resurrection – Neon Invasion Earth.

I (annoyingly) haven’t been very productive the last couple of years, but I (also annoyingly) have several WIP’s that are very far in development, but for some reason or other has stalled.

One of these games is “Neon Invasion Earth” – a game I started working on back in 2010. Originally just the idea of a very simple circular Invaders game, but one guy really liked the idea and gave me lots of suggestions for enhancements … and so it evolved. Unfortunately, efter a while, he fell off the edge of the Earth and without his input and testing, development on it stalled and the approximately 90% complete game has been in limbo for at least 5 years. But no more – I’ve started working on it again and you can expect a release very soon. 🙂

In its new form the game will be a lot easier than originally intended. Originally you’d have to complete the first 10 levels to be able to start at level 10. Then you’d have to play until level 25 before being able to start a game there, etc. You can see what I mean from this picture.

Old way of selecting which level to start at.

But I’ve now changed it to this more classic way of doing it, so you can now start at any level you’ve reached. You still only get 3 lives but you can keep trying to complete a single level until you get it right. So it won’t be as devastatingly difficult as it originally would have, but hopefully it’ll be more fun and less frustrating.

New way of doing it. It’ll be much easier to progress this way.

Ironically enough, a week ago I jokingly wrote in my personal New Years message on Facebook, that one of my wishes for 2017 would be “no alien invasions” …and now – just a week later – I’ve decided to put out a game about aliens invading Earth. Funny how things work out sometimes. 🙂

Anyway, more about it soon, when it’s done. Stay tuned. 🙂