Finally! … a new game: “Pacu Pacu”

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It has been a long time since I completed coding a game, but with this one I managed to have an idea that didn’t take too long to make 😅

Everyone knows Pac-Man from the arcade, right? Of course you do (at least if you’re as old as me, lol). Back in early 2024 Kenta Cho came up with a “Paku Paku” – a simplified “1D” version of Pac-Man. It’s a small, fun and addictive game, which due to it’s popularity, has since been converted to the ZX Spectrum, ZX Spectrum Next, Commodore 64, Playdate, Pico-8, Atari 2600 … and probably many other playforms that I haven’t found.

Well, I decided to bring this game back to the original hardware, so my version has been coded in Z80 assembler for the original Pac-Man arcade board. This means, that if you have an original Pac-Man arcade machine and an EPROM burner, then you can play it on that. Everyone else can still play it too, using an arcade emulator like MAME.

Read more here. Enjoy 🕹️😊

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Oh dear, another year…

First of all: Happy New Year to everyone still visiting 🥳🎉🥂 You’re a hopeful bunch. I hope I don’t disappoint you … another year 😜

The news is, however, that not much progress has been made since I posted last, exactly a year ago 😢

The Spectrum Next project that I was working on a year ago – and had 75% (ish) completed – hasn’t progressed any further. Well, perhaps a little, but I haven’t worked on it since mid-January (2024), so it’s can’t be much. I still intend to finish it though … but apparently I need a bit more time, lol. Hopefully it won’t be another year before I update this damn thing again, haha.

Me being me, I have started several other projects in 2024 … and not finished those either (well, except for one). I’m turning into another Mini0n (only few [RR] people will understand that reference). But because of the change in my job – which I mentioned in my last post – I don’t spend so much time on games development as I’ve done before … but I still love it and hope to be a bit more productive in 2025.

The one project I haven’t abandoned (yet, lol), is a small project that I started about 2 weeks ago, so it’s still early days on that one. It won’t be a “mega-game” and it will definitely not be popular with an IP-troll in the industry (so it can’t be sold), but I’m mostly making it to satisfy a personal itch, and so far I’m having fun with it. Stay tuned.

Now, the only thing I can claim to have finished in 2024, is an update to Dingo – my Spectrum game from 2011 (that also recieved an update in 2016). In this case I was contacted my Allan Turvey and asked if I wanted to re-relelase an updated version of it, for inclusion into his latest Midnight Brew Collection of games. That is an honor, as Alan is a solid and very capable coder with a sense for quality and what it takes to make a good game. So Dingo was updated and the new version (1.5) is now a 128K version that adds a bunch of AY music to it. It will still run on a 48K machine though, just without the new music.

For now this updated version is exclusive to the Midnight Brew Collection 2024 and can only be obtained by buying that, but that will also get you 4 other fantastic games, so it’s a great purchase indeed.

Oh dear, another year passed, another 2.5 years of nothing.

Yeah, oh dear, it has been 2.5 years since my last update and then it had been 2.5 years since I had worked on anything, so basically that means at least 5 years of developing nothing.

Well, thats not entirely true. I have developed lots, started lots of projects – and several of those up to being 75% complete, before abandoning them (perhaps only temporarily, who knows) for something else … or relaxing, but the point is: I haven’t completed any projects I’ve started since 2018 … and I’m honestly not very happy about that.

That’s crazy, what happened? I used to be so active from 2004 to 2018, but in truth my job has changed and I’m now much busier at work than I was before, so I’m more tired in the evenings and go to bed earlier – and instead of coding I spend my ‘down time’ (usually) watching television.

I do miss coding though, and I am working on (another) new project for the Spectrum Next that I hope I will finish soon – it’s certainly more than 75% complete by now, so that’s a good omen, lol.

I’m not sure when it will be ready, but I’m sure I’ll post about it in as many places as I can 😉

Happy New Year 🥳🎉🥂

Things from the past, things in the future.

I recieved a mail the other day, alerting me to the fact that one of my games couldn’t be downloaded. This usually happens when the plugin that tracks downloads fails and deletes the ID file that contains the real links. I do have a procedure in place that checks daily and alerts me when this happens, but this only happens if the size of the ID file is “quite small”. Well, in this case, for whatever reason, only the last 10 or so entried had been deleted from the ID file, so the ID file was still bigger than the threshold I’d defined and therefore I hadn’t been alerted. Ahh, just another way computers find a way to screw with us, lol.

Luckily, since it’s been quite a while since I released something, so the file hadn’t been updated for a long time and I could just replace it with a backup and now things are working again.

So that was the past things (now in order), but I can also report that after a 2.5 year break from coding I’m finally back to coding and working on a new game. It will be released for the Spectrum Next and the Taito L System arcade platform (like Sqij & Speccies 2 also were). It’s pretty early in the process so far – I’m only 1.5 week into the project, so I’m not saying more until I have more to show … but it does feel good to be developing again 🙂