Pacu Pacu updated to v1.1

I will keep things short, as there’s actually not much to say, except what it says in the headline.

I felt the game was a bit too easy – and I’ve had some good feedback on my attempts at increasing its difficulty – so the main thing in this new version, is that I’ve tweaked the difficulty so it’s a lot harder and a bit more unpredictable now 😅

There has also been made a few cosmetic changes and one relating to the scoring – all minor things, but also all that improve the game … even if they’re not super apparent.

Download the new version from it’s page here 🕹️

 

One lost game … “unlost” – Speccies 2 for Sega Master System

“Speccies 2”? … that’s not new, right? Well, both yes and no.

The other day I was listening to Simon Butler’s (Dinosaur Pie) podcast and he said he was working on graphics for a Sega Genesis game … and I thought “Didn’t *I* work on something for the Sega Master System once?” Well, the question was rhetorical, because I remembered that I’d done so, but I had no idea what happened to it. I certainly hadn’t posted about it here.

I had a look on my harddrive and I found it. A bit of backstory first: back in 2013 I coded a small 16K game called “Speccies 2” for the ZX Spectrum. Then in 2015 I coded a version of the same game for the Taito L System arcade platform. It seemed like a nice and small project to learn about a new platform.

And that was something I did again in 2018. A friend inspired me to try to code something for the Sega Master System and I decided to make the same game again for that console too. I found its source code and a version called “Final” from 2018, but had then added music and sfx in 2020 and entered it into a coding competition. I wonder what happened to that, LOL 🤷‍♂️

So here it is, exactly as I entered it into that competition 5 years ago. Gameplay wise it’s done, but as the readme file says “The music and few sounds are grabbed from various random places and it could use some better music and more sound effects” … but it is what it is – I don’t intend to work more on it again … unless someone comes forward and offers to help out.

Enjoy this 5 year old game. Click here for more information and the link to download it.

 

 

Finally! … a new game: “Pacu Pacu”

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It has been a long time since I completed coding a game, but with this one I managed to have an idea that didn’t take too long to make 😅

Everyone knows Pac-Man from the arcade, right? Of course you do (at least if you’re as old as me, lol). Back in early 2024 Kenta Cho came up with a “Paku Paku” – a simplified “1D” version of Pac-Man. It’s a small, fun and addictive game, which due to it’s popularity, has since been converted to the ZX Spectrum, ZX Spectrum Next, Commodore 64PlaydatePico-8, Atari 2600 … and probably many other playforms that I haven’t found.

Well, I decided to bring this game back to the original hardware, so my version has been coded in Z80 assembler for the original Pac-Man arcade board. This means, that if you have an original Pac-Man arcade machine and an EPROM burner, then you can play it on that. Everyone else can still play it too, using an arcade emulator like MAME.

Read more here. Enjoy 🕹️😊

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