…another Space Fury update

Okay, here we are again, back for some more limited news on Space Fury. šŸ˜‰

A week has gone by and I haven’t spent my time too well (again). Well, I have made the final 8 new enemies for Space Fury though, but that’s about it – I haven’t done any coding for a week. I still need to make two new bosses, but I asked a friend if he wanted to design them and he did. Which is good. Sort of…I told him he could take a whole month if he needed it, but since I still need to have some voices recorded for the enemies as well, it may have been a mistake –Ā it takes time to get right and it makes more sense to know if you’re doing voices for an alien creature or a robotic being before you start doing it.
Oh, well…perhaps he’ll do it quickly. šŸ™‚

So now I have most of the resources – all the most important ones anyway. Now it’s time to begin coding again, and I’d better not waste too much timeĀ because my plan isĀ to be finished with the game by the end of this month…so that’s just 2 more weeks left.

Why the rush?

Well, I’ve thought of another game, for the competition,Ā that I’d like to squeeze in after Space Fury. A very simple but colourful spritebased arcade game. No title yet, I want to see how it goes first. But hey, I’ll have to remake it now…
…I made the logo for it yesterday. I can’t let all that hard work be for nothing. šŸ˜€

Oh, BTW, I was asked if I could end Space Fury with a big mothership – anĀ enemy with lots of guns on it that would have to shot off. Well, yes I could…but I’m not going to. Since my mind is pretty much set on trying to make a third game, I can’t begin to add all sorts of things to this game. It’s a good idea but that’ll have to wait until I find a game with a mothership in it, or I come up with an idea for an “original” shooter.

Okay…slight change of plans.


I got sidetracked there for a while. Not only have been playing Burnout Paradise for a weekĀ (there’s a new bike addon out – which I completed it tonight so I probably won’t play that again), but for a week or so I’ve also been working on a platform game which I hoped could be my third entry for the competition, but as of tonight it’s been put on hold.

Too bad – it’s a game I’ve been wanting to remake for quite a while but I’m not going to do it if I can’t make it as good as I want it to be. I’ve got the complete map “working”, enemy movement and item placement (on some screens – enough to test if the code works), but it’s the jumping and falling that’s giving me problems…and that has to work in a platform game.

Well, the good thing is that, had I actually completed the game in time, the game would only have used the original graphics – there is no way I could also have redrawn the amount of graphics it has, but now I don’t have to make that compromise. I definitely plan on doing it later – only now I won’t have to make compromises.

So that means I’m back to programming Space Fury. Most of the graphics are already done, so is the menuĀ and I’m currently working on the gameplay. I’ll see if I can get a picture up soon.

Early competition update

Phew, I never thought I’d think of something to remake for the upcoming ‘Retro Remakes 2008 Competition‘.
When entering the two previous competitions I didn’t know what I wantedĀ remake until at least a month in, which is a big waste of time given the limited time available, and I was afraid I wouldn’t be able to come up with something worth doing this time either.

Now I’ve finally come up with a couple of possible games, however, if I actually do remake any of them will depend entirely on the rules which won’t be out for a couple of weeks. I hope they’ll be okay to do though, as it’s hasn’t been easy to think of something.

The trick is to not only find a game you’d like to remake, but also one it’ll actually be possible to remake in the time available AND you still have to take into account how much time you think you’re going to put into it. If you’re entering a competition it doesn’t make sense to remake something that’s clearly not possible to do if you want to finish in time – like something with A LOT of ressources or locations in it.

Because of that my choices are relatively small games. Hopefully I’ll be able to make a small but fun game, andĀ should I actually finish something early – well, who knows…perhaps I can find the time to do two games. That’s my plan anyway. I don’t want toĀ take on too much.

Let’s see what happens on september 1st. šŸ™‚