Spam, viruses and malware…I hate it.

Gahh, the server was hacked on saturday and I didn’t see it until monday afternoon.
A small piece of code had been inserted in all ‘index.htm‘ and ‘index-php‘ files, so that when pages were accessed they would try to download some malware onto the users computer. But it’s gone now…until it happens again of course. 🙁

I hope you weren’t affected by it.

I’m not taking the attack personal – the exact same thing happened at work – same piece of code and the exact same time, so clearly it’s some sort of bot that did the damage. Now, I’m a peaceful person, but I’d really like to deal out some pain to those people who program viruses, trojan horses and other forms of malware. Yeah, I’d like to take a baseball bat to their knees (or even better – to their hands) and crush every bone in them…and I wouldn’t feel the least bit bad about it. I’d go to bed smiling, and you’d love me for what I’d done – just admit it. 😉

Meanwhile, I’m making progress on Psycho Pigs. It still looks mostly the same but there’s a bit more code written.
I’ll make another update when there’s more to tell.

Competition results and a new game being made.

Finally, a new update…but there’s something to tell. 🙂

The 3 games I made for the Retro Remakes 2008 Competition, Space Fury, Zektor & Dingo, scored as number 4, 8 & 9 respectively. Granted, it’s only out of 21 games, but they’re in the good half…and a 4th place is definitely not bad.
Why don’t you download them – if you haven’t already done so? 😉

I’m also working on a new game – Psycho Pigs UXB. Originally an arcade game from 1987 (called ‘Butasan‘), it was also released for the Spectrum, Amstrad, C64 & X68000 systems in 1988 as ‘Psycho Pigs UXB‘. It’s a frentic singlescreen action game, for one or two players. In a nutshell, you pick up bombs and throw them against enemy pigs, while avoiding getting hit yourself, until you’re the only one left. A bit like Bomberman except you can move around the entire screen.

I’ve been working on the game for about two weeks now and I’m lucky enough to have an
artist helping me out with the graphics, Lobo, which is why I have this purdy piccy to show.

12 seconds from flying roast pork.

12 seconds from flying roast pork.

There’s still a long way to go yet, but I’ll post updates when I have something interresting to tell. 🙂

YEAH!!!…3 games completed!

Wow, this feels pretty good. I don’t have to biggest output of games – one, perhaps two games a year, and now I’ve made 3 games in 3 months and that’s pretty impressive if I must say so myself…and I do feel pretty proud of having produced 3 pretty solid new retro remakes in such a short time…
…but how do YOU feel about them?…let me know by leaving a comment on their respective pages.

The 3 games are of course made for the Retro Remakes 2008 Big Competition (go there if you don’t know what it is) and the 3 games, Zektor, Space Fury & Dingo are NOW available from their respective pages which is found in the menu above, or by clicking the links above.

Special thanks goes to: Oddbob, InfamousUK & Rich Douglas who all contributed to the audio part of the games.

You’re welcome to leave any questions or remarks about the games. Just do it here. 🙂

It’s been a busy 3 months but now I can finally take some time off to go on vacation and that’s exactly what I’ll do. Later today I’ll hop on a plane and go backpacking in asia for 7 weeks.

Dingo – Update #1

I’ve been sitting on my hands for about a week now, but I’ve been productive the last 4 days so now it’s time for an update.

After a few nights wasted programming the “AI” for the Dingo’s (which left them pretty brain damaged) I’ve redone the code from scratch and now it’s much better. They’re bouncing around the maze just the way they should.
They now also have the ability to pick up fruit, which they do by stopping up for a moment and stomping on it, and they will (so far) randomly throw the fruit around. I still need them to aim for the player – just once in a while at least.

Colission detection works between fruits thrown by the player and the enemies, so if two pieces of fruit collide they will both be destroyed.

Things still needed;
* Player can’t die yet.
* Enemies can’t be stunned yet.
* Level completion and progression is still missing
* 90% of all current graphics still has to be redrawn.

No pictures from the game yet as it’s still mostly using temporary graphics.
One piece of graphics I’m satisfied with though, is my logo (which I made about a month ago).
The original game is by A.C.G. so I’ve made the new logo look like Ultimate Play The Game‘s logo.

All in all, it’s coming together nicely. 🙂