Project Future…not so much into the future.

Just a quick update to let you know what’s happening with Project Future.
The programming is done, the graphics are done and the presentation is also the way I want it to be. This weekend was spent making sure the map is working correctly and that the player can’t get stuck in the scenery anywhere. That took ages, but I’d decided not to do it until all the final pieces of graphics was in.
Yeah, yeah…always leaving important things until the last moment. 😉

The only thing I can think of now, is swapping some of the soundeffects with some better-sounding ones, and record a few phrases of speech for the the game…and writing a ‘readme’. That should be all (as I keep saying) 😀

…It should be out sometime later this week.

Funny thing really – I’m usually just running the game in windowed mode, but the last couple of weeks I’ve been running it in fullscreen mode more and more, and it seems…faster. It shouldn’t – the framerate is locked to 60fps, but for some strange reason it seems faster in fullscreen mode. Hmm, so this is not just an arcade-adventure…this is an arcade-adventure – with emphasis on arcade. It’s fast – really fast.
Good luck – you’ll need it. 🙂

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