WIP: Horace in the Mystic Woods

I was just going to work quietly on this and release it when it was done, but now I decided otherwise. 🙂

Like most other people I didn’t know this game existed until an article in Retro Gamer Magazine almost 2 years ago, but I do love a good platform game and this one looked fabulous. Unfortunately this game was only available on a pretty obscure platform – the Psion 3.

Level 1 from the original Psion 3 game
Level 1 from the original Psion 3 game

Without a ROM or an emulator to run it on I quickly turned to Ebay and a couple of months later I bought the game cartridge and 2 Psion’s (because 1 apparently wasn’t enough). 😀

I fell in love with the game in no time – one might say “obsessed” and I quickly completed all 64 levels.

I decided I wanted to remake it. It fit the category of games I like to remake perfectly – it’s obscure, and I wanted to do another platformer, so 1½ year ago I began programming it but after a while I shelved it again. I wasn’t satisfied with the my results – especially the movement of Horace and that’s crucial since I’d like the remake to be as close to the original game as possible.

One year later, in january of this year, I got in contact with the programmer of the original game and asked if it was okay if I made a remake of it. It was and now I had the original files so I started to decode the original levelformat. Not too long after that, I mailed him an early demo of the game, and…he loved it.

Currently it’s progressing slowly because my main focus is getting Psycho Pigs UXB finished (and before that I was working on Omega Race 2009).Still, once in a while when I want to look at something else than pigs I’ll take it out and work on it for a few days, before returning to the piggies again, but when I’m done with the oinkers I’ll shift my focus completely to Horace and complete that project.

Here’s a screenshot of the remake of Horace in the Mystic Woods as it looks now.

Screenshot of level 1 in the remake (without control panel)
Screenshot of level 1 in the remake (without control panel)

Pork chops….AI HA!

With my short vacation from Psycho Pigs UXB, to make Omega Race 2009, it’s been a while since I’ve worked on my pork-project but now I’m back to working on the piggiegame and is making good progress.

Since all the graphics in the game are done and I’ve shown pictures of both the menu and a couple of in-game screenshots I thought I’d show something new now. The game has a total of 13 enemy pigs and they are all introduced in their own way. There’s a girlie-piggy, a biker, a pirate, a ninja, a robot and lots more, so you should have plenty to look at once the game is finished. I can’t say exactly when that’ll be, but now that I’m feeling recharged and is back to working on the game I should be making speedy progress.

Here’s a stillframe from the introduction of the ninja-pig.

Early warning of a new game.

Just a quick note to say that I’ve been on a little break from Psycho Pigs and been working on another game for a couple of weeks now and it’s nearing completion.

Expect a new game in (probably) no more than a week from now. 😉

Update, May 18th: Alright, as people probably already know the game I’ve been working on lately is a new remake of Omega Race.
I also remade this 3 years ago but I decided I could do better and I think I have.

It’ll be a bit late as I ran into some problems with a bug over the weekend so I didn’t get to finish it completely.
It should be out later this week though. 🙂

In the meantime here’s a screenshot of the menu.

Menuscreen

Menuscreen

Pigs…pigs everywhere.

My my, now time flies. 6 weeks since my last post but my only excuse is that I’ve been too busy programming to post. 😉

The development of the game has caught the eyes of Retro Gamer Magazine and it was mentioned in issue 62, but in their…excitement…they managed to get a lot of facts wrong – including my name which became (name here).

Click here to see the magazine article.

Oh, well, it was good for a laugh and the editor did say ‘sorry‘ so that’s okay. 😉 Now I just have to concentrate on the game and make it as good as I can so it can earn a review once it’s finished. There’s still a long way to go but the game is really coming together and looking better and better daily (or whenever I can be arsed to work on it). 😉

Anyway,  I’m currently only working on the singleplayer mode and although I haven’t quite decided if I’m doing a multiplayer mode yet, I’m programming it in a way that it’ll be as easy as possible to add in another player when I’m closer to being finished (although it may not be that easy – multiplayer mode is a ‘bug-magnet‘)… but it won’t be considered until I’m 100% satisfied with the singleplayer mode.

I won’t go into detail with what’s already finished and what’s still missing but I’m starting to have a good feeling about it – like I said…it’s really coming together as a game and I expect to be able to give my artist an early demo of the game in a couple of weeks. By then it’ll still be far from finished, but making a demo must mean there’s something to show off, right? 😉

I just made a screenshot from my current build, where you can see a new background, some more enemies, a few special items and the dino-suit powerup the player can wear, which makes the player able to withstand a single hit from a bomb…plus – it looks impossibly cute. 😀

Screenshot from the latest build of the game.

Screenshot from the latest build of the game.