Early warning of a new game.

Just a quick note to say that I’ve been on a little break from Psycho Pigs and been working on another game for a couple of weeks now and it’s nearing completion.

Expect a new game in (probably) no more than a week from now. ๐Ÿ˜‰

Update, May 18th: Alright, as people probably already know the game I’ve been working on lately is a new remake of Omega Race.
I also remade this 3 years ago but I decided I could do better and I think I have.

It’ll be a bit late as I ran into some problems with a bug over the weekend so I didn’t get to finish it completely.
It should be out later this week though. ๐Ÿ™‚

In the meantime here’s a screenshot of the menu.

Menuscreen

Menuscreen

Pigs…pigs everywhere.

My my, now time flies.ย 6 weeks since my last post but my only excuse is that I’ve been too busy programming to post. ๐Ÿ˜‰

The development of the game has caught the eyes of Retro Gamer Magazine and it was mentioned in issue 62, but in their…excitement…they managed to get a lot of facts wrong – including my name which became (name here).

Click here to see the magazine article.

Oh, well, it was good for a laugh and the editor did say ‘sorry‘ so that’s okay.ย ๐Ÿ˜‰ Now I just have to concentrate on the game and make it as good as I can so it can earn a review once it’s finished. There’s still a long way to go but the game is really coming together and looking better and better daily (or whenever I can be arsed to work on it). ๐Ÿ˜‰

Anyway, ย I’m currently only working on the singleplayer mode andย although I haven’t quite decided if I’m doing a multiplayer mode yet, I’m programming it in a way that it’ll be as easy as possible to add in another player when I’m closer to being finished (although it may not be that easy – multiplayer mode is a ‘bug-magnet‘)… but it won’t be considered until I’m 100% satisfied with the singleplayer mode.

I won’t go into detail with what’s already finished and what’s still missing but I’m starting to have a good feeling about it – like I said…it’s really coming together as a game and I expect to be able to give my artist an early demo of the game in a couple of weeks. By then it’ll still be far from finished, but making a demo must mean there’s something to show off, right? ๐Ÿ˜‰

I just made a screenshot from my current build, where you can see a new background, some more enemies, a few special items and the dino-suit powerup the player can wear, which makes the player able to withstand a single hit from a bomb…plus – it looks impossibly cute. ๐Ÿ˜€

Screenshot from the latest build of the game.

Screenshot from the latest build of the game.

Competition results and a new game being made.

Finally, a new update…but there’s something to tell. ๐Ÿ™‚

The 3 games I made for the Retro Remakes 2008 Competition, Space Fury, Zektor & Dingo, scored as number 4, 8 & 9 respectively. Granted, it’s only out of 21 games, but they’re in the good half…and a 4th place is definitely not bad.
Why don’t you download them – if you haven’t already done so? ๐Ÿ˜‰

I’m also working on a new game – Psycho Pigs UXB. Originally an arcade game from 1987 (called ‘Butasan‘), it was also released for the Spectrum, Amstrad, C64 & X68000 systems in 1988 as ‘Psycho Pigs UXB‘. It’s a frentic singlescreen action game, for one or two players. In a nutshell, you pick up bombs and throw them against enemy pigs, while avoiding getting hit yourself, until you’re the only one left. A bit like Bomberman except you can move around the entire screen.

I’ve been working on the game for about two weeks now and I’m lucky enough to have an
artist helping me out with the graphics,ย Lobo,ย which is why I have this purdy piccy to show.

12 seconds from flying roast pork.

12 seconds from flying roast pork.

There’s still a long way to go yet, but I’ll post updates when I have something interresting to tell. ๐Ÿ™‚

Dingo – Update #1

I’ve been sitting on my hands for about a week now, but I’ve been productive the last 4 days so now it’s time for an update.

After a few nights wasted programming the “AI” for the Dingo’s (which left them pretty brain damaged) I’ve redone the code from scratch and now it’s much better. They’re bouncing around the maze just the way they should.
They now also have the ability to pick up fruit, which they do by stopping up for a moment and stomping on it, and they will (so far) randomly throw the fruit around. I still need them to aim for the player – just once in a while at least.

Colission detection works between fruits thrown by the player and the enemies, so if two pieces of fruit collide they will both be destroyed.

Things still needed;
* Player can’t die yet.
* Enemies can’t be stunned yet.
* Level completion and progression is still missing
* 90% of all current graphics still has to be redrawn.

No pictures from the game yet as it’s still mostly using temporary graphics.
One piece of graphics I’m satisfied with though, is my logo (which I made about a month ago).
The original game is by A.C.G. so I’ve made the new logo look like Ultimate Play The Game‘s logo.

All in all, it’s coming together nicely. ๐Ÿ™‚