“The Speccies” is finished. But when will it be released?

Time for an update, I think. So, my new ZX Spectrum game “The Speccies” has been finished for a couple of weeks now, but it’ll be a little while longer before it’s released into the wild, though.

The reason for the delay is that the artist and me wants to produce a small amount of physical cassettes, that’ll we’ll put up for sale, and it’ll be a while before we get this sorted out. Had it only been the standard-sized cassette boxes it wouldn’t have been much of a delay, but we want to produce a small amount of large Ultimate-style boxes too (similar to the ones in the background of the picture below), and they’ll be brand new boxes made specifically for this purposes (and in blue) which means that we’ll need to have new plastic inlays produced too…and that’s the primary thing holding it up at the moment. Hopefully we’ll get them produced sometime soon – within a couple of weeks.

There will only be a very limited amount of these available – less than half of what there were of Dingo, and they’ll include some sort of extras that we haven’t quite decided on yet, so if you want something really special then this will be the way to go. However, the game will also be available to download for free, so if you’re late to the party, or don’t want to spend any money, then that’s fine too. 🙂

I think the game has turned out very well – but don’t just take my word for it – here’s what the musician had to say about the almost finished version a month ago;

Heheh, what a great little game. Really plays well, doesn’t it!
Can’t really think of anything suggestion-wise — I think you’ve got it all very well covered to be honest. Graphics are awesome, gameplay is awesome, and it’s exactly the sort of game I enjoy playing too (on any platform) so I’m really proud to have my little version of the The Brainies tune in there.
Excellent work. I think it’ll go down very well indeed when it’s released!

Stay tuned for more updates about the release soon.

 

This is obviously from my previous Spectrum game, but it shows the three sizes the game will be available in – single, double & large custom-case versions.

 

“The Speccies” – a new ZX Spectrum game coming soon.

Yes, is it I – the master of not updating my website as often as I wish I did. 😉

As it’s not always my projects becomes actual games – or become massively delayed – I prefer to work silently and not speak up until I have something to show and is pretty confident that I’ll actually complete what I’m working on – and that’s the reason for this post…I finally have a new game out soon. Yay.

My upcoming game is called “The Speccies” and is a remake, for the 48K ZX Spectrum, of the classic puzzlegame “The Brainies” (or “Tiny Skweeks” in Europe) which is available for the DOS, Amiga, Atari ST, Apple II, Mac, Amstrad CPC and SNES platforms.

Here’s the logo of the game.  Click it to go to the “official” page with more information and more pictures.

Hopelessness

Okay, not quite as bad as it sounds (the title of the post) – I’m not about to kill myself, but today it’s been exactly 3 months since my last update and I don’t have a lot to show for it. I just haven’t been inspired much to do any big chunks of programming the couple of months. I’ve done a little, though..just not a lot, and it’s frankly frustrating the hell out of me. Still, it’s a creative process and I’m not getting paid for this so luckily I can just lean back and relax. The alternative is to force it but then I wouldn’t be enjoying myself. Better to give my inspiration the time it needs. 😉

However, I have made a bit of progress on my Christmas game in these 3 months, and not a lot is left to do really…but inspiration (and time) only comes in small chunks, but hey – I’ll release it when it’s done – I won’t wait until Christmas. 😉

And the artist I’d hoped would help me out on X-Quest 2 disappeared off to make his own game, but now it seems he’s putting the finishing touches to that and he’s been in touch to tell me that he will have more time again soon, and I have to say that I’m quite exited about that. That game is (also) almost done and would benefit immensely from what he can bring to it. So I’m looking forward to that. 🙂

I’ve also done a bit of Z80 programming lately – but again…not a lot, but I hope to finish a new Spectrum sometime later this year (although I haven’t started on anything yet). I have no specific plans about what to make yet, but it’ll probably be an original game and not a remake.

Basically I just wanted to say that I’m still alive and let you know that I’m still working on my games (or at least trying to ;)). Just keep your eyes and ears open – suddenly there’ll be something new here.

…and because I wanted a picture to go with this post – I found this. It almost fits…but my name is not Sakurah, so it WILL happen. 😉

Don't know who that guy is, but I can assure you - more games WILL happen. 😉

Dingo for the ZX Spectrum released.

Logo

 

I’m happy to announce that my Spectrum version of Dingo is now completely…complete, and has been released.

The game ”premiered” at the REPLAY EXPO in Blackpool, on november 5th 2011.

For this special occation we produced 60 physical cassette copies which we demoed and sold at cost from The Attic Bug stall at the Expo. The cassettes were all signed by the artist and me, and 50 of them were also numbered while the remaining 10 that were not numbered were made to be given away for free.

Most cassettes were sold at the event but the few unsold copies have all found new owners and there won’t be any more. However, the day after the Expo the game was release as a free download – including all the highres artwork, so if you wish you can make your own.

Go here to read more about the game and to download it.

 

The two size of cassettes that were sold at the Replay Expo.

The two sizes of cassettes that were sold at the Replay Expo.