Nine months without new games. That’s about to change.

After what seems like a long time without any notable news, or new games, I’m finally at at point where I can safely say that “Yes, there will be more games…and soon” ๐Ÿ™‚

Over the last month I’ve been working on 4 of my games in progress. That would under normal circumstances be crazy, but they’re all so close to completion, so while I’m waiting for the final graphics, music or some feedback one one game I can usually tweak something on another game.

First game to be finished will be Black Widow. It’s basically finished but I’ll wait the rest of this week to see if I get any feedback that needs attention, then compile the final version during the coming weekend. It should be out next week.

My third Christmas game, Buggerman, is also largely finished – I just need to tweak the music a bit, but as it’s a Christmas game I’ll hold its release off until December.

Hopefully I’ll also have X-Quest 2 done before the end of the year. The coding is mostly done and bar some small tweaks here and there all it needs are new graphics and some better sounds. I can do the sounds myself and I’ve found a guy that wants to do the graphics, but he’s a tad busy at the moment. I’m really hoping he can find the time soon, so I can get this game out there.

Finally I’ve also been getting back into my vector Invaders game, Neon Invasion Earth. The last time I worked on this was in January 2011 when I began adding a “classic Invaders mode”, and I’ve been finishing that over the last couple of days. Yay. That still leaves the main game to be finished, but this is also mostly done with mostly some smal bugs and a whole lot of gameplay tweaking and testing left.

So there it is; my roadmap for the immediate future – two games already finished and two more very close to completion, so check in again soon …there’s a good chance that there will be something new to download. ๐Ÿ™‚

I’ve also decided to open up the site for comments again, without registering as a user first, but if the spam gets to bad I’ll put that limitation back. But let’s see how it goes for now. ๐Ÿ˜‰

Hopelessness

Okay, not quite as bad as it sounds (the title of the post) – I’m not about to kill myself, but today it’s been exactly 3 months since my last update and I don’t have a lot to show for it. I just haven’t been inspired much to do any big chunks of programming the couple of months. I’ve done a little, though..just not a lot, and it’s frankly frustrating the hell out of me. Still, it’s a creative process and I’m not getting paid for this so luckily I can just lean back and relax. The alternative is to force it but then I wouldn’t be enjoying myself. Better to give my inspirationย the time it needs. ๐Ÿ˜‰

However, I have made a bit of progress on my Christmas game in these 3 months, and not a lot is left to do really…but inspiration (and time) only comes in small chunks, but hey –ย I’ll release it when it’s done – I won’t wait until Christmas. ๐Ÿ˜‰

And the artist I’d hoped would help me out on X-Quest 2 disappeared off to make his own game, but now it seems he’s putting the finishing touches to that and he’s been in touch to tell me that he will have more time again soon, and I have to say that I’m quite exited about that. That game is (also) almost done and would benefit immensely from what he can bring to it. So I’m looking forward to that.ย ๐Ÿ™‚

I’ve also done a bit of Z80 programming lately – but again…not a lot, but I hope to finish a new Spectrum sometime later this year (although I haven’t started on anything yet). I have no specific plans about what to make yet, but it’ll probably be an original game and not a remake.

Basically I just wanted to say that I’m still alive and let you know that I’m still working on my games (or at least trying to ;)). Just keep your eyes and ears open – suddenly there’ll be something new here.

…and because I wanted a picture to go with this post – I found this. It almost fits…but my name is not Sakurah, so it WILL happen. ๐Ÿ˜‰

Don't know who that guy is, but I can assure you - more games WILL happen. ๐Ÿ˜‰

That was the year that was, goodbye 2011, hello 2012.

The year 2011 is almost over and it’s time to look at what happened during the course of it.

Around this time last year I decided that my only (game related) New Year’s resolution would be to make three games in 2011, and now – one year later – I have to admit that I didn’t manage it…not really anyway. I didn’t make any new PC games this past year (how the hell did that happen?), but I did port 9 of my PC games to the Mac OSX platform, so hopefully that makes up for it.

Around november I began working on a new Christmas game (Buggerman: The Xmass Heist) – which would be my third year in a row doing that – but not only have I spent less time programming the last two months than I expected, I’ve also run into problems coding it which has unfortunately delayed it past Christmas. Oh well. I think I’ve figured those things out now and I expect it to be finished in January.

I did make one new game this year, though. After wanting to make a ZX Spectrum game for more than 25 years I finally decided to do it and I chose to make a Spectrum version of the arcadegame Dingo by A.C.G. (aka. Ultimate Play The Game). Not having touched z80 assembler language for more than 20 years I threw myself into it and made progress in no time, which caught the attention of Mark R. Jones who used to work for Ocean & Imagine Software back in the late 80’s, and he offered to help out with with the graphics. And it ended up looking very nice too. ๐Ÿ™‚

The game was finished in time for the early November Replay Expo in Blackpool – which we decided would be the release of the game – and I went over there to promote the game and to meet Mark for the first time. We sold a very limited run of the game on cassette – all numbered and signed by the both of us, and the game has been recieved fantastically well and gotten almost only good reviews (like, here, here, here & here).

I’ve been featured a couple of times in Retro Gamer Magazine this year too. In February (I think), my remake of Star Castle was “Remake of the Month” (my second game to earn that title – the first was Omega Race 2009). Later in the year my upcoming remake of X-Quest 2 was mentioned, but that was delayed and I hope to finish it in 2012 instead. Finally Dingo was featured in a two-page making-of/interview feature in their November issue. Dingo was also mentioned in GamesTM Magazine.

So, New Year’s resolutions for 2012? Easy…make (at least) three games. ๐Ÿ™‚ …possibly a new Spectrum game too.

So stick around and visit once in a while – I’m sure I’ll have new things to offer. And please do send me a mail if you like what I’m doing.

For now I would like to wish a Happy New Year to all my visitors. May you have a great year full of good experiences.