“Exciting” Zektor and Space Fury news.

I think it’s about time I show a little from Zektor, but instead of making a crappy low-res YouTube video (which I intend to do sometime anyway) I’ve decided to release a running demo instead.

If you click here (1 MB) you can download a non-interactive demo. You won’t be able to play it, but you’ll be able to see the menu and the entire sequence of attractmode screens. That means that now you can get an idea of how it will run on your computer…and that’s much better that a low-res video, right. 😉
Exit from the menu by pressing the escape key or use any key during the attractmode to return to the menu.

I finally got the last of the important code into Space Fury last night. Important stuff like collision detection, player reset and a death sequence. What’s left now are a few resources, a bit of trivial score related code, a few bugs and most of all – fine-tuning of the gameplay. I was playing last night and I couldn’t even make it past level 3 which of course makes it stupidly difficult considering that there are 20 levels AND things are currently moving at a pretty sedate speed and not nearly as fast as I think it should…but that’s why I need to fine-tune the gameplay, see. 😉

I also re-designed my extra spaceship. That’s the new version you see above. 🙂

Got any comments?…then leave me a message.

More ships in Space Fury.

You may have read that I’m expanding Space Fury to have 4 times the enemies.
Most of that is already done. Tonight I decided that if there are more bosses and more enemies, there should also be more powerups for the player.

Powerups in Space Fury are basically new ships to fly in. You start off with a small red ship and in the original arcade machine you get the choice to dock and add something to your hull. The original game has 3 extra hulls to chose from.

I’ve just implemented a 4th powerup/hull/extraship to chose from.
Here are the 4 expanded ships as they look now. The last yellow one is the new one.

EDIT: It was pointed out to me that the new ship don’t fit in so well with the 3 original ones, because it’s curved. I thought the idea was good at the time but I’m actually not too crazy about it myself – the glow gets a bit to intense because of the higher amount of lines needed to make the curved shape, so I may change the shape to something else when I get a better idea. 🙂

…another Space Fury update

Okay, here we are again, back for some more limited news on Space Fury. 😉

A week has gone by and I haven’t spent my time too well (again). Well, I have made the final 8 new enemies for Space Fury though, but that’s about it – I haven’t done any coding for a week. I still need to make two new bosses, but I asked a friend if he wanted to design them and he did. Which is good. Sort of…I told him he could take a whole month if he needed it, but since I still need to have some voices recorded for the enemies as well, it may have been a mistake – it takes time to get right and it makes more sense to know if you’re doing voices for an alien creature or a robotic being before you start doing it.
Oh, well…perhaps he’ll do it quickly. 🙂

So now I have most of the resources – all the most important ones anyway. Now it’s time to begin coding again, and I’d better not waste too much time because my plan is to be finished with the game by the end of this month…so that’s just 2 more weeks left.

Why the rush?

Well, I’ve thought of another game, for the competition, that I’d like to squeeze in after Space Fury. A very simple but colourful spritebased arcade game. No title yet, I want to see how it goes first. But hey, I’ll have to remake it now…
…I made the logo for it yesterday. I can’t let all that hard work be for nothing. 😀

Oh, BTW, I was asked if I could end Space Fury with a big mothership – an enemy with lots of guns on it that would have to shot off. Well, yes I could…but I’m not going to. Since my mind is pretty much set on trying to make a third game, I can’t begin to add all sorts of things to this game. It’s a good idea but that’ll have to wait until I find a game with a mothership in it, or I come up with an idea for an “original” shooter.

Space Fury update

It’s really been bugging me for a while, that Space Fury is a pretty simple game.
There isn’t much to work with contentwise – the original game has just one boss (the big talking alien…which you don’t battle against) and 4 different enemy ships that you do fight. But really…when you reach wave/level 4 in the original game you stay there and the game just repeats until you lose your final life.

“Content Lite ™“…see what I’m talking about? 😉

So what to do?…

Well, I had an idea the other day – “make more enemies“. Simple when you think about it really. 😀

Now the plan is to extend the game to have 4 bosses, of 4 waves (and different enemies) each, for a total for 16 enemies total. That’s 4 times what the original game has – that should (hopefully) keep you people entertained for a while…I hope. 🙂

I’ve already designed one boss (well, I lifted the design from a T-shirt, but don’t tell anyone) and 4 new enemies to go with it. That’s halfway there already. Shouldn’t be a big problem to make some more.
Now I just need to code it as well…but that shouldn’t be a problem either. 😉

Here’s a preview of one of the new enemies.

Stay tunes for more vectors news.