2 more WIPs – Oids and Black Widow

Just what I needed – 2 more projects that can gobble up all my free time 😉

It shouldn’t come as a surprise, that I’m working on a remake of the Atari ST classic Oids, since I posted about it 1½ month ago. It’s coming along nicely, although I have nothing new and exiciting to tell about it. The primary reason for this paragraph is to say that I’ve now added the game to the “Works in Progress” menu at the top.

Better late than never, eh? 🙂

Another new game that I’ve also started working on, and added to the “Works in Progress” menu, is Black Widow. Yes, another glowing wireframe game. 🙂

The original was made by Atari in 1982 and I’ve been working on this remake a little over a month now and it will probably be the next game to be finished.

There’s a development screenshot below – click it to see the full version – or go to the Black Widow page to see a few more pictures.

More updates – this time to Jack’o’Roid…+ more

This is crazy. Two updates in two days. What’s next?…two thursdays in a week? 🙂

I’ve just updated Jack’o’Roid to v1.3, and just like I also did with my first version of Omega Race – I’ve made it more arcadecabinet friendly. I hope those people who uses arcadecabinets will like the changes to the menusystem. No other changes – I didn’t do online highscores in it this time, though.

Now that I have your attention I have two more things I’d like to get off my chest;

  • A while back I recieved a couple of mails from a guy who took the time out to make new samples for Zektor and Space Fury. Thank you! I liked the new samples, and was going to use them, but they were in small pieces that were of no use to me and I couldn’t be arsed to stitch them together so I could use them in the format I needed them to be in. Unfortunately I never got back to the guy and I’m sorry about that. If you’re still out there, and still interrrested, you’re welcome to write to me again and then we can do it right.
  • I’ve put Oids on hold for a little while. Not for long though, but I just found a new game that I just had to remake and I’ve been working on that for two weeks now. It’s really coming along a great speed and I can’t wait to show it to people, but because I’ve got as many projects in the pipeline as I have, I haven’t written anything about it – except for this – and won’t do so until it’s done…but that should be before the month is over…I hope.

I’ll keep working on the two, or three, thursdays in a week. 😀

New remake under development: OIDS.

Isn’t this just typical for me?…I should be working on one of my other WIPs…and I just start a new one. *sigh* 😉

Anyway, as you may have noticed by now I like “spaceshooters”,
and one game I’ve been thinking of remaking for a long time is OIDS.

I don’t like all aspects of OIDS though*, so I’ve been thinking that I wanted instead, at some point, to make a game that was a bit like OIDS…but “my own”. So, one evening – not too long ago – I decided to start writing a few routines that could serve as a framework for a game like this someday.

Well, that was a month ago…and I haven’t stopped to take a break since. 🙂

* I’ve been playing the original Start ST game a lot, and a bit on the Mac version too, and now I must say that I’ve definitely come to appreciate to things about the original game I didn’t like originally.

Anyway, I’m currently working almost everyday on remaking the original Atari ST version and I must say that it’s coming together just nicely. I don’t know how long it’ll take me to make it, as it’s got a sh*t load of levels and that takes time to do, but so far I’m having a lot of fun making it, so hopefully it won’t take too long. I’m sure this’ll be my next remake though.

I’ve come up with a nice silhouetted look for the game, but basically it’s just the Atari graphics with a gradient background, and since these pictures are a just works in progress I think it’s safe to say that the graphics will probably change – one way or the other – before the game is done, but for now they’re giving me something to work with so I can concentrate on the code instead of the graphics.

Here’s a few pictures of the game as it looks now.

I’ll post further news about the game over at Retro Remakes.

Bought a new computer and now people are making fun of me.

I’ve always been a PC person (unless you’re thinking of ‘politically correct’ – in which case I’m doing my best to be politically incorrect) and so I haven’t wasted any opportunities to tell the Mac OSX people what I’m think of their inferior platform choice. It’s the ZX Spectrum vs. C64 discussion all over again. 😀

Well, about a week ago I bought myself a nice and shiny 15″ MacBook Pro – the new core i7 model, and now everyone I know with Mac’s are making fun of me. Hehe, I guess I walked in to that one. 😀

So, why have a done it? A glutton for punishment?…very likely, but no. A while back I installed OSX on my HP laptop but it only works mostly fine – the USB ports doesn’t work and that’s a bit annoying – especially since the plan is to get into developing software for the iPhone and what good is a dev enviroment if I can’t get my software onto the phone easily, right?

…so I decided to buy a real Mac. Hopefully that means less hassle. 🙂

I won’t be switching completely to OSX though. The PC and Windows will still be my primary enviroment so the Mac will be mostly for compiling OSX and iPhone projects (when I get to that).

Hopefully I will also (finally) get around to making OSX versions of my games. I successfully compiled and played Omega Race 2009 on the Mac a few days ago but that also only works mostly fine. There’s a strange bug that affects the background picture, and my code for online scores doesn’t work on OSX and I’d like to sort that out before doing “re-releases”.

Let’s see what happens, and when…