Smooth sailing!

Well, mission complete…mostly.

Amazing what a bit of optimization can do. No more framerate drops for Rip Off.
The framerate is limited to 60fps, but unthrottled, the earlier version would usually run at up to 200fps if the screen wasn’t too busy.
But the screen did get busy sometimes, which caused the framerate drop I’ve been working to eliminate.Well, now it’ll run at up to 1000fps and most of the time at about 500fps even if the screen is busy.
There are more bits that can be optimised, but I think this’ll do for now. 😀
I’ve noticed a few bugs though (small ones), so I’ll need to take a look at that before releasing the game, but this extra week of optimization was more than worth it.

Here’s a screenshot of how it looks right now.

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