Dreams, Delays and Dingos

Time flies and it takes long between releases because I seem to start more games than I can manage, and then put them on hold when they’re almost done. This year I’ve been working on my Circular Invaders Game but the guy who helped me fine-tune the gameplay suddenly dropped off the face of the Earth so I put that on hold temporarily.

Then I resumed work on X-Quest 2, which is basically done now but only needs new graphics, and I’d found an artist who seemed really good, but he only delivered one frame and now he’s stopped answering my mails. Not good – especially after just being mentioned in issue 93 of Retro Gamer Magazine. Oh well, it’ll get done…only with a delay.

Before them there is a string of other unfinished remakes, but I’ll get to them in time. Slowly, perhaps, but I’ll get to them. I’m especially looking forward to getting back to work on Black Widow and Psycho Pigs UXB, but I can only work effectively on one game at the time.

All these WIP’s, and the stress I’m putting myself under just by thinking about them, is probably the reason I woke up this morning – stressed over some unfinished tank game (no, I’m not working on any tank games, so who knows why :)). That’s the third morning in a row that I’ve woken up with a dream like that. Can you see why I would really like to finish all my unfinished WIP’s? πŸ˜€

Of course, all these delays frustrates me and I decided to put that frustration to good use and channel all that energy into making a new game (typical…see how easy it happens? πŸ˜‰ ) so I started working on something I’ve wanted to do for almost 30 years – making a new ZX Spectrum game.

And that was the birth of Dingo – a “lost Ultimate game”. I’ve already remade this arcade game back in 2008 for Windows and in 2011 for Mac, but now I’m remaking it again in z80 assembler for the ZX Spectrum. It only took me about a month to make the game and I was lucky enough to atract the attention of Mark R. Jones – who used to work for Imagine and Ocean back in the 80’s – and he has done all the stunning new graphics for the game. The game is currently finished, playable and works as it should, and according to Mark its “stupidly addictive” so I must have done something right. πŸ˜€

That being said, the game could still use a bit of spit and polish. I’m currently working on improving the sprite routines (3rd day in a row, argh) and it also needs music and better sound effects, but the plan is to have it completely finished and presented at the retro event, Replay, in Blackpool in November.

You can read more about the development of the game here, and below is a picture of the game.

The Spectrum version of Dingo

The Spectrum version of Dingo

Sincerest form of flattery and all that…

It’s a bit funny, but just the other day I found another remake of Rip-Off and I didn’t know what to think when I saw it…it looked almost exactly like my own remake of the game.

Some dude has remade the game – but not the arcade version, he’s remade MY version. He didn’t do his own take on the game … just replicated my version very closely (although not entirely). Okay, he HAS done a different version too – Rip-Off Evolved, which is Rip-Off given the Geometry Wars treatment. I haven’t tried that one though…I just looks too busy from the screenshots and I’m probably too much of a purist to accept it.

Anyway, when I first found the YouTube video of his version I had to watch it several times to see if this really was a new game, or some sort of hacked version of my own game, or something that interpreted my code. It’s that close to my version, and considering he’s even using the same backdrop, same sounds and the music that I had custom made for it, too, I think you can understand why I didn’t really know what I was watching.

Okay, let’s make a few comparisons. First of the menu then of the options screen.

This is the menu from my version.

This is the menu from my version. Click to view larger version.

This is the menu from his version.

This is the menu from his version. Click to view larger version.

Pretty close, wouldn’t you say? Now, let’s have a comparison between my options menu and his.

This is the options menu from my version.

This is the options menu from my version. Click to view larger version.

This is the options menu from his version.

This is the options menu from his version. Click to view larger version.

The funny thing – the antialias, flicker and colour options doesn’t even work in his version. LOL (from the YouTube videos I found they seem to work in the ‘Evolved’ version, though). But apart from that the biggest difference between the games, on the surface, seems to be that I used a nice bitmapped logo and he’s done the logo in vector lettering. And just to make matters even more confusing, he’s even used my logo in some of the betaversions I found on YouTube.

Although I didn’t really know what to think when I first saw it, I’ve decided that “honoured” is probably the be best term for it. Imagine that – people remaking my games. Haha. I think what I’m feeling must be pretty close to what the original authors must feel when they see our remakes – damn freaked out. πŸ˜€

ItΒ does say “…and we’ve tried to replicate the game to as close as possible to the reference material (found at http://tardis.dk)” on his website though, so he does link to my site – his inspiration. LOL. I wish he would’ve mailed me earlier so I wouldn’t be so … confuzzled … when I found it. πŸ˜‰

So, that’s like some sort of metaremake, a rip off of a rip off of Rip Off called Rip Off too. Unchecked it could cause the universe to end (thanks Bob). πŸ˜‰

Problems downloading games?…not anymore.

I just had a mail yesterday from a guy who couldn’t download any of my games. That was very unfortunate – especially since the problem has probably been there for 3 weeks (I wonder why I didn’t hear about it earlier?)

The reason this happened is probably because my webhost had problems 3 weeks ago, due to extremely heavy rain which basically drowned their server room. All the surviving servers were moved manually to another hostingcenter and many websites were restored from backup – including mine, but appearantly they’d not restored folder permissions accurately, so that affected the script that handles downloads from the site.

It’s working again now and the games are just waiting to be downloaded. πŸ˜‰ Sorry for any inconvenience.

Progress report: X-Quest 2

Again it’s been ages since my last update…well, just under two months to be precise (However, I usually post updates to Twitter several times a week, so you might consider following me if you want updates more often).

I may have been very quiet but most of that time I’ve been steadily working on my remake of the old DOS game X-Quest 2 (which again is a remake of an old Mac game called Crystal Quest). I started this remake in december 2007 so it’s been a work in progress for about 3Β½ years by now (…and man, I’d really like to see it finished soon). πŸ˜‰

Obviously I haven’t been working at it constantly and I’ve done many other games in the meantime (and a lot of blank staring at the screen instead of actually working on it when I had the time), but now the programming is almost completed and the game will hopefully be released in the near future.

I have a guy who’s agreed to make some original music for it, that I’ll be contacting very soon about it, and because it’s currently re-using the graphics from the original game, I’ve found an artist who has agreed to work on new graphics for it, so hopefully the game will look and sound fantastic, when it’s done. I can’t wait to see the finished game, myself.

The old logo. This should be replaced with something a bit better looking. ;-)

The old logo. This should be replaced with something a bit better looking. πŸ˜‰

I will also post a book review soon, but time just goes by so quickly and I haven’t found the time to do it yet.