New game: The Night Before Christmas

Here’s a little preview of a game I’m working on.
…all things considered I think I can safely say that this will be my next game.

As you may have guessed from the title it’s a Christmas game. I wasn’t going to do one again this year, but suddenly I had an idea and I began work on it two weeks ago. A bit late – it’ll be tight, but I’m aiming for a december 20th (ish) release.

I looks a bit like Mission Elevator, and that is exactly where my inspiration comes from, and it will (hopefully) be frantic retro-action, but it’s an original game and plays nothing like Mission Elevator…well, except for having to use the elevator to go between floors..but that’s it.

Currently I have a placeholder page for the game under ‘Works in Progress’, but once the game is finished it will move to the ‘Completed Games’ section.

Here’s a preview. Click it to see the full picture.

Festive retro action.

Website update.

I’ve been meaning to update the look of my site for a while now and I’ve finally found a theme that is both pleasant to look at and isn’t too different from the old one. So, may I present: The new Tardis Remakes website. Tadahh! 🙂

For a while (don’t know how long though) I’ve had a problem with the site that meant not everyone could access it (not related to the change of theme). The problem is solved now and the site will no longer block visitors. I think it was a plugin I used, that banned certain IP adresses from posting, which I used to keep the worst spammers out, but unfortunately it seems it kept innocent people out too. Oops.

That means that for the past month I’ve been getting a lot more spam than I’m used to (which Akismet does catch…but still) so now I’ve changed it so you have to sign up if you want to post a comment. Annoying, yes, but perhaps I will keep some of the spammers out and that would make me a happier person.

Death to all spammers!..may you all die violent and painfully!

On a more positive note I’m happy to say that work is progressing nicely on Neon Invasion Earth. Funny how ones plans can get all out of whack all of a sudden. This was just a little fun throaway idea that was supposed to be finished in two weeks, but now it’s been 4½ months. *sigh*

…it should be finished before the end of this year though. 😉

Finished: Binary Land

Yay…finally. I’ve finished a game. The first of 2010. 🙂

I’ve remade Binary Land, which is a remake of a 1985 Nintendo NES game, for a competition over at the GLBasic site.

The download, as well as more information on the game, is available here.

Level 5

Level 5

New Game: Binary Land

Another day, another new project. 🙂

I needed a short break from my Invaders game so I decided to throw myself into GLBasic and remake a game for a compo over at that site, and that’s what I’ve been working on for at last couple of weeks. Info on that compo is here. There’s no prizes in the compo though, but in this case it’ll be my first game 2010 and that’s reward enough for me. :).

Before reading any further, or starting to look for a download link, you should know that at the time of writing, this game is “only” 99% finished and should be done very very soon (depends a little on the music-guy), so there’s actually nothing to download yet. However, the competition ends on October 31st so the game should be out before then.

The theme of the compo is to remake a NES or a SNES game. My choice is Binary Land – a NES game from 1985.

In this game you play a penguin. Actually you play two penguins – at the same time, no less. All the levels are split in two, and at the beginning of a level you start off with a penguin on each side of the screen. They can move freely from one half to the other though. Ultimately the objective is to guide both penguins to the top of the screen and have them meet up at the heart-cage, but the game has a very interresting play-mechanic where only one of the penguins are controlled “directly” – the other penguins left/right movement is reversed, and combined with the mazes not being symetrical, this gives the game a bit of a puzzle twist and of course you also have to deal with enemies and powerups on top of trying to guide your penguins safely to the exit.

I wrote a port mortem on the game here if you’d like to read more about the development of the game.

Here’s a couple of screenshots. First the splashscreen, the one “normal” screenshot and one with scanlines, which is one of the options.

This is the titlescreen/splashscreen.

A screenshot without scanlines.

Screen 2

Out very soon. 🙂