Competition results and a new game being made.

Finally, a new update…but there’s something to tell. 🙂

The 3 games I made for the Retro Remakes 2008 Competition, Space Fury, Zektor & Dingo, scored as number 4, 8 & 9 respectively. Granted, it’s only out of 21 games, but they’re in the good half…and a 4th place is definitely not bad.
Why don’t you download them – if you haven’t already done so? 😉

I’m also working on a new game – Psycho Pigs UXB. Originally an arcade game from 1987 (called ‘Butasan‘), it was also released for the Spectrum, Amstrad, C64 & X68000 systems in 1988 as ‘Psycho Pigs UXB‘. It’s a frentic singlescreen action game, for one or two players. In a nutshell, you pick up bombs and throw them against enemy pigs, while avoiding getting hit yourself, until you’re the only one left. A bit like Bomberman except you can move around the entire screen.

I’ve been working on the game for about two weeks now and I’m lucky enough to have an
artist helping me out with the graphics, Lobo, which is why I have this purdy piccy to show.

12 seconds from flying roast pork.

12 seconds from flying roast pork.

There’s still a long way to go yet, but I’ll post updates when I have something interresting to tell. 🙂

YEAH!!!…3 games completed!

Wow, this feels pretty good. I don’t have to biggest output of games – one, perhaps two games a year, and now I’ve made 3 games in 3 months and that’s pretty impressive if I must say so myself…and I do feel pretty proud of having produced 3 pretty solid new retro remakes in such a short time…
…but how do YOU feel about them?…let me know by leaving a comment on their respective pages.

The 3 games are of course made for the Retro Remakes 2008 Big Competition (go there if you don’t know what it is) and the 3 games, Zektor, Space Fury & Dingo are NOW available from their respective pages which is found in the menu above, or by clicking the links above.

Special thanks goes to: Oddbob, InfamousUK & Rich Douglas who all contributed to the audio part of the games.

You’re welcome to leave any questions or remarks about the games. Just do it here. 🙂

It’s been a busy 3 months but now I can finally take some time off to go on vacation and that’s exactly what I’ll do. Later today I’ll hop on a plane and go backpacking in asia for 7 weeks.

Dingo – Update #1

I’ve been sitting on my hands for about a week now, but I’ve been productive the last 4 days so now it’s time for an update.

After a few nights wasted programming the “AI” for the Dingo’s (which left them pretty brain damaged) I’ve redone the code from scratch and now it’s much better. They’re bouncing around the maze just the way they should.
They now also have the ability to pick up fruit, which they do by stopping up for a moment and stomping on it, and they will (so far) randomly throw the fruit around. I still need them to aim for the player – just once in a while at least.

Colission detection works between fruits thrown by the player and the enemies, so if two pieces of fruit collide they will both be destroyed.

Things still needed;
* Player can’t die yet.
* Enemies can’t be stunned yet.
* Level completion and progression is still missing
* 90% of all current graphics still has to be redrawn.

No pictures from the game yet as it’s still mostly using temporary graphics.
One piece of graphics I’m satisfied with though, is my logo (which I made about a month ago).
The original game is by A.C.G. so I’ve made the new logo look like Ultimate Play The Game‘s logo.

All in all, it’s coming together nicely. 🙂

New remake started: Dingo

Time is flying and I’ve been sitting on my hands for a week now, not being the least productive, so I’ve just started another remake. The singlescreen arcade game “Dingo” has been in my mind for a while so that will be my third game for the competition.

I like it because it’s a small and simple funny game…and possible to do in the time I have left.
As an added bonus it’s from Ultimate Play the Game…well A.C.G. but that’s really the same thing. 😉

Here’s two screenshots, from the arcadeversion, so you know what it looks like;
(not much to show from the remake though, as I ‘ve only just started)

(click pictures to enlarge them)