Updated: Black Widow (osx only).

It turns out there was a couple of small problems with the OSX version of Black Widow, but they should be fixed now.

  • It’ll now save its settings directly to the Documents folder, so it’ll now run directly from the dmg file without throwing up an error as before.
  • I’ve also added a check for closing the game using ctrl-q and the red close button. It should work most places in the game (but not in the “instructions” menu…I think I forgot that). 🙂
  • I’ve also fixed the automatic “search for updates” function that is run when scores are synced. Unfortunately I hadn’t expected as many entries in the sql table that holds the version numbers, so the game would hang when scores were synced, but that works now too.

That last problem, though…I think that problem affects all my older (osx) versions too, so I’ll be going through them sometime in 2013. :-/

Find the updated, v1.1, osx version of Black Widow here: http://tardis.dk/wordpress/?page_id=445

 

Christmas time is here, by golly, Disapproval would be folly.

Another year, another Christmas (kinda predictable, really) and I’ve finally caught up with something I’ve been meaning to do for a while now – port my two existing Christmas games to OSX so they can be played by Mac people too.

So The Snowman (’09) and The Night Before Christmas (’10) are now available for both Windows and Mac OSX, too.

Click the links above or on the banners below to go to where they can be downloaded.

You’ll notice that there are 3 banners. Yup, that’s a small sneakpeek at my latest Christmas game “Buggerman: The Xmass Heist” which I’m working on and hope to have finished before Christmas.

 

The Snowman - now on OSX too.

The Snowman - now on OSX too.

The Night Before Christmas - now on OSX too.

The Night Before Christmas - now on OSX too.

Buggerman: The Xmass Heist - coming this Christmas (I hope).

Buggerman: The Xmass Heist - coming this Christmas (I hope).

Dingo for iOS.

Dingo is now available as a free standalone app for iOS (running under Jonathan Needle’s Spectaculator emulator), so if you want to give it play on that platform you can. It does play a lot better on a real keyboard, though.

Dingo on iOS running under the Spectaculator emulator.

Dingo on iOS running under the Spectaculator emulator.

 

However, I’ve started to tweak the game and have cleared a bit of space, so when I get more time I’ll probably look into improving the controls a bit. That will definitely help on the iOS platform.

It’s been two weeks since the REPLAY Expo and it was quite an experience and went pretty much without a hitch (I didn’t screw things up too badly until I got back, but that’s a whole different post).

Here’s another picture from the Expo.

The Dingo stand at the REPLAY Expo.

The Dingo stand at the REPLAY Expo.

 

Currently I’m working on a new Xmas game for the PC. Unfortunately I’m a bit behind schedule, but I hope to have it finished before Christmas anyway. If not, then I’m going to be done in real good time before next Christmas. LOL.

 

Star Castle and “ASS” for OSX too.

Yay, two more games ported for Mac OSX.

This time the arcade classic (and Retro Gamer Magazine ‘Remake of the Month‘) Star Castle and my remake of an old ZX Spectrum game called Orion – called ASS here (very simple and silly little game).

That makes the number of my Mac games 7 which is almost half the number of my games for Windows. I’ll probably do more but it won’t be anytime soon as I should really concentrate on some of my unfinished WIP’s now. 🙂

Have fun…and send me an email of you enojy any of them. 😉

The links for downloading the games are on their respective pages.

Now available for Mac OSX too.

Now available for Mac OSX too.