New (old) game released – Starbike

Okay, this ‘new’ game has a bit of backstory. Hold on…

Do you know who Dr. Tim Langdell is? If the answer is ‘yes’ then I won’t have to tell you how nutty he is, but if the answer is ‘no’ then you may want to go here and read up on him.

In short: He used to run a software house back in the 80’s but hasn’t don’t much in the way of releasing software since then, because one day he apparently woke up and thought it was a better idea to run his company by using psychological terror and sue people left and right over the rights to games released through his company, instead of actually releasing software. The man is very protective of his trademarks…even if he doesn’t actually own them. Sometimes there’s a fine line between being eccentric and plain nutty, and he’s crossed that line by leaps and bounds. He calls himself a doctor, but he’s clearly more the patient type. 😉

Several remakes has been shut down due to his threats, so in a moment of defiance I decided to remake a game that was originally released by his company, which is something he don’t like, but I don’t take kindly to screwlooseyness(tm) and didn’t care. Well, I cared enough to invent a new author, Dr. Bacon (which is kind of a dual in-joke since Mr. Langdell calls himself a doctor and I’m currently working on a remake of Psycho Pigs UXB) and a new blog to put it on, but I’m now ‘coming out of the closet’ :), as I’m quite proud of my Starbike remake.

So, yeah, I did it and now I’m moving my remake from its old home to here.

The whole idea was to see if he noticed the game and would go on to sue me, so I could earn myself a cease and desist order, which I would’ve promptly awarded with a ‘p*ss off w*anker’ letter (which is why I used an alias as a buffer – y’know…deniability and all that), but it’s been 5 months now and he’s probably too busy with his Electronic arts lawsuit. Well, he could still notice it and sue me anyway, but then Ill just have to tell him the same thing – just as myself. 😀

So, grab the game while you can. Not that I expect it to ‘go away’ – even if I’m ordered to remove the game I can still send people a link in an email, right? 😉

One comfort I have, in case the nutty professor doctor decides to take his marital problems out on me, is that I’ve been in contact with Paul Curtis, the programmer of the original game, and he’s certain that the rights to the game belongs to him, and I have his blessings to release this game.

So there. 🙂

Click picture to goto the download link.

Starbike

Titlescreen.

…one of those nice e-mails.

A few days ago I had a nice e-mail from Stephen Cargill. Stephen who you might ask?

Well, Stephen Cargill is the original programmer, of the great 16K platform game, Sir Lancelot for the ZX Spectrum back in 1984. It is, as far as I can tell, his first game, and it was also my first remake (and just first game in general) back in 2004.

Stephen Cargill

This is what Stephen Cargill looked like in 1985. I'm sure he looks different now...I know I do. 🙂

It was nice to hear from a programmer I admired back then. Indeed, I still play the Spectrum version of Sir Lancelot once in a while. He told me this about my remake;

I have just found your remake of it and wanted you to know that I think you have done a great job of it“.

That really made my week. 🙂

…stay tuned – I hope to have the next update up in under a week.

Current projects: update

Well…you have an idea until you get a new one.

Three weeks into it and I’ve made the decision to abandon my Alien PBeM game before I sink too much time into it.

Several reasons:

I’ve already spent a lot of time on it, and I really like how many of the things work quite well so far, but the structure of the whole thing, and me not planning things out too well in the beginning and just charging ahead with it, has made the source a bit messy already, and I’m not looking forward to keep adding to it.

But I’m just not feelin’ the love for this project and I’d rather work on something I really want to do, than to keep working on something I find it hard to believe I’ll be satisfied with in the time I have for it. I’m getting slightly depressed by the thought of having to work on this for another 6 weeks.

Luckily I’m my own boss though. 🙂 So for now it’s abandoned. It pains me, but perhaps I’ll resurrect it later. Who knows.

The good thing is that I can now get back to projects I feel a lot move love for, like….well, just looks above. 😉

Overview of current projects.

I don’t post nearly enough but I thought I’d make a post about what open projects I have going on – just so you know I’m not watching TV all the time. 😀

If you look in the menu above there are three titles – Psycho Pigs UXB, X-Quest 2 & Horace in the Mystic Woods, but I have two more titles I haven’t written about yet.

* Star Castle. This is a classic vector graphics game and it’s nearly done. Actually I could probably upload it as it is, but I’m not quite satisfied with it yet so I’ll work on it a little longer. Visually it’ll look like  Omega Race 2009 and you can click >here< to see a preview of the menuscreen.

So, Star Castle should’ve been done now, but “unfortunately” I’ve been distracted (again…as usual :)) by a new project which I started about a week ago. A new competition over at Retro Remakes to make a PBeM game (Play-By-Email) caught my attention and I thought it could be a fun project to work on.

* ALIEN. I’ve always liked Laser Squad and I originally wanted to remake that for the PBeM competition but I realized it was probably a bit too much to try to remake that in two months. Instead I decided to remake the ZX Spectrum game, Alien – which is a singleplayer game, as a multiplayer game and I think it’s going to work. It’s still early days so there’s not screenshots yet.
When I have something interresting to show I’ll post it in my thread on the Retro Remakes forum >here<.

The game will allow up to 5 human players to play against each other. Well, up to 3 player can play humans and 2 players can play the aliens, so it makes sense to play humans against aliens. The game is set on the Nostromo and will play like a Lite version of Laser Squad. The competition will run for another two months and end on april 1st. so hopefully I can finish this one and get on with Star Castle and then those pesky piggies.