Current projects: update

Well…you have an idea until you get a new one.

Three weeks into it and I’ve made the decision to abandon my Alien PBeM game before I sink too much time into it.

Several reasons:

I’ve already spent a lot of time on it, and I really like how many of the things work quite well so far, but the structure of the whole thing, and me not planning things out too well in the beginning and just charging ahead with it, has made the source a bit messy already, and I’m not looking forward to keep adding to it.

But I’m just not feelin’ the love for this project and I’d rather work on something I really want to do, than to keep working on something I find it hard to believe I’ll be satisfied with in the time I have for it. I’m getting slightly depressed by the thought of having to work on this for another 6 weeks.

Luckily I’m my own boss though. 🙂 So for now it’s abandoned. It pains me, but perhaps I’ll resurrect it later. Who knows.

The good thing is that I can now get back to projects I feel a lot move love for, like….well, just looks above. 😉

Overview of current projects.

I don’t post nearly enough but I thought I’d make a post about what open projects I have going on – just so you know I’m not watching TV all the time. 😀

If you look in the menu above there are three titles – Psycho Pigs UXB, X-Quest 2 & Horace in the Mystic Woods, but I have two more titles I haven’t written about yet.

* Star Castle. This is a classic vector graphics game and it’s nearly done. Actually I could probably upload it as it is, but I’m not quite satisfied with it yet so I’ll work on it a little longer. Visually it’ll look like  Omega Race 2009 and you can click >here< to see a preview of the menuscreen.

So, Star Castle should’ve been done now, but “unfortunately” I’ve been distracted (again…as usual :)) by a new project which I started about a week ago. A new competition over at Retro Remakes to make a PBeM game (Play-By-Email) caught my attention and I thought it could be a fun project to work on.

* ALIEN. I’ve always liked Laser Squad and I originally wanted to remake that for the PBeM competition but I realized it was probably a bit too much to try to remake that in two months. Instead I decided to remake the ZX Spectrum game, Alien – which is a singleplayer game, as a multiplayer game and I think it’s going to work. It’s still early days so there’s not screenshots yet.
When I have something interresting to show I’ll post it in my thread on the Retro Remakes forum >here<.

The game will allow up to 5 human players to play against each other. Well, up to 3 player can play humans and 2 players can play the aliens, so it makes sense to play humans against aliens. The game is set on the Nostromo and will play like a Lite version of Laser Squad. The competition will run for another two months and end on april 1st. so hopefully I can finish this one and get on with Star Castle and then those pesky piggies.

Happy new year 2009/2010

The New Year is nearly upon us and I just wanted to write a little something about the past year before the booze goes in and the brains go out. This will be a more traditional New Year for me than last year where I was in Cambodia, but this year I’m not travelling and will celebrate with friends at home.

Development wise, the past year has been very productive for me. Three games developed in 2009 and another two pretty advanced (but slightly stalled) WIP’s in development – Psycho Pigs UXB & Horace in the Mystic Woods – means I haven’t been wasting too much time. If I’m cheeky and include December of last year I can add another three games to that list – Zektor, Space Fury & Dingo, although to be fair they were made in the three months before December. Still, that’s six games in about 16 months – that’s basically half my entire output. Busy, busy, busy.

I was even approached for an interview by Retro Gamer Magazine which resulted in an interview in their July 2009 issue as a ‘Homebrew Hero‘. The cool thing about that is that, not only have I been subscribing to the magazine for 5 ears, but also because I was now featured in a column when a lot of other people I admire have appeared.

Programming wise I hope 2010 won’t be as busy. My plan is to finish the 3 WIP’s I have started (the third being X-Quest 2) and hopefully not be too distracted by new projects along the way.

I hope you all had a great Christmas and it that you’ll enter the New Year safely and surrounded by friends or family…and that your hangover will only last a very short time.

Stay safe…and come back soon.

/Soks.

…and because it’s all about remaking I’ll just re-post the same picture I used two years ago. 🙂

The Snowman arrives…just in time for Christmas.

As planned, and as promised, my latest game is completed just in time for Christmas, which is lucky since it’s a very festive Christmas themed platform game.

Have fun and let me know what you think of it.

Click picture to go to download page.