Progress report: X-Quest 2

Again it’s been ages since my last update…well, just under two months to be precise (However, I usually post updates to Twitter several times a week, so you might consider following me if you want updates more often).

I may have been very quiet but most of that time I’ve been steadily working on my remake of the old DOS game X-Quest 2 (which again is a remake of an old Mac game called Crystal Quest). I started this remake in december 2007 so it’s been a work in progress for about 3Β½ years by now (…and man, I’d really like to see it finished soon). πŸ˜‰

Obviously I haven’t been working at it constantly and I’ve done many other games in the meantime (and a lot of blank staring at the screen instead of actually working on it when I had the time), but now the programming is almost completed and the game will hopefully be released in the near future.

I have a guy who’s agreed to make some original music for it, that I’ll be contacting very soon about it, and because it’s currently re-using the graphics from the original game, I’ve found an artist who has agreed to work on new graphics for it, so hopefully the game will look and sound fantastic, when it’s done. I can’t wait to see the finished game, myself.

The old logo. This should be replaced with something a bit better looking. ;-)

The old logo. This should be replaced with something a bit better looking. πŸ˜‰

I will also post a book review soon, but time just goes by so quickly and I haven’t found the time to do it yet.

Star Castle and “ASS” for OSX too.

Yay, two more games ported for Mac OSX.

This time the arcade classic (and Retro Gamer Magazine ‘Remake of the Month‘) Star Castle and my remake of an old ZX Spectrum game called Orion – called ASS here (very simple and silly little game).

That makes the number of my Mac games 7 which is almost half the number of my games for Windows. I’ll probably do more but it won’t be anytime soon as I should really concentrate on some of my unfinished WIP’s now. πŸ™‚

Have fun…and send me an email of you enojy any of them. πŸ˜‰

The links for downloading the games are on their respective pages.

Now available for Mac OSX too.

Now available for Mac OSX too.

More Omega Race 2009…lots more.

It’s taken me a while, but I’ve not only (finally) managed to get to grips with my Mac but also solved a problem I had with the glowing vectors on Mac computers, so I’ve now successfully ported Omega Race 2009 to OSX. Yay!

At the same time I’ve alsoΒ  updated the Windows version to v1.3, so the version numbers match.

The only real bug I’ve fixed in v1.3 is the mouse control. I’d put it into v1.2 but made a mistake so it could only be selected if there was a joystick/pad connected. D’oh! Now you can select it always. I’ve also made some changes to the scoring-screen, so it now shows a little more scores and it now also sends date and version number to the server so you can see when as score was achieved and if it’s from a Windows or Mac computer. Minor stuff really, but I hope you’ll upgrade the game to the latest version if you’ve downloaded it before.

I’m also nearly done with a complete re-write of it to the iPad, so hopefully it will be available there soon, too. πŸ™‚

Now available for Mac OSX too.

Now available for Mac OSX too.

…and in case you were wondering: YouTube never got back to me – even after I wrote them 4 nice letters…they simply refuse to comment. Clearly they know they’ve handled thing wrong and can’t bring themselves to admit it.
Silly monkeys. πŸ™‚

3 Updates and 3 Mac ports.

This must be the biggest update I’ve ever done, so let’s get started.

I’ve taken my 3 games from 2008, Zektor, Space Fury & Dingo and updated the Windows versions. The two primary reasons for updating them was to remove the competition splashscreen and to fix the problematic sound on certain systems, where the sound would be delayed by a second or so. But I’ve also made other changes: They will now check for updates when the score is synced, and inform you if there’s any newer versions available. I’ve also replaced the odd sound here and there. All in all – lots of changes.

However, the even bigger news is that I’ve finally ported something to Mac OSX, and these 3 games are now available for OSX too. I’d like to port Omega Race 2009 and Star Castle too (and perhaps more of my games), but it probably depends on the numbers of downloads and what feedback I get from this.

The links for downloading the games are on their respective pages.

Now available for Mac OSX too.

Now available for Mac OSX too.