Dreams, Delays and Dingos

Time flies and it takes long between releases because I seem to start more games than I can manage, and then put them on hold when they’re almost done. This year I’ve been working on my Circular Invaders Game but the guy who helped me fine-tune the gameplay suddenly dropped off the face of the Earth so I put that on hold temporarily.

Then I resumed work on X-Quest 2, which is basically done now but only needs new graphics, and I’d found an artist who seemed really good, but he only delivered one frame and now he’s stopped answering my mails. Not good – especially after just being mentioned in issue 93 of Retro Gamer Magazine. Oh well, it’ll get done…only with a delay.

Before them there is a string of other unfinished remakes, but I’ll get to them in time. Slowly, perhaps, but I’ll get to them. I’m especially looking forward to getting back to work on Black Widow and Psycho Pigs UXB, but I can only work effectively on one game at the time.

All these WIP’s, and the stress I’m putting myself under just by thinking about them, is probably the reason I woke up this morning – stressed over some unfinished tank game (no, I’m not working on any tank games, so who knows why :)). That’s the third morning in a row that I’ve woken up with a dream like that. Can you see why I would really like to finish all my unfinished WIP’s? πŸ˜€

Of course, all these delays frustrates me and I decided to put that frustration to good use and channel all that energy into making a new game (typical…see how easy it happens? πŸ˜‰ ) so I started working on something I’ve wanted to do for almost 30 years – making a new ZX Spectrum game.

And that was the birth of Dingo – a “lost Ultimate game”. I’ve already remade this arcade game back in 2008 for Windows and in 2011 for Mac, but now I’m remaking it again in z80 assembler for the ZX Spectrum. It only took me about a month to make the game and I was lucky enough to atract the attention of Mark R. Jones – who used to work for Imagine and Ocean back in the 80’s – and he has done all the stunning new graphics for the game. The game is currently finished, playable and works as it should, and according to Mark its “stupidly addictive” so I must have done something right. πŸ˜€

That being said, the game could still use a bit of spit and polish. I’m currently working on improving the sprite routines (3rd day in a row, argh) and it also needs music and better sound effects, but the plan is to have it completely finished and presented at the retro event, Replay, in Blackpool in November.

You can read more about the development of the game here, and below is a picture of the game.

The Spectrum version of Dingo

The Spectrum version of Dingo

Progress report: X-Quest 2

Again it’s been ages since my last update…well, just under two months to be precise (However, I usually post updates to Twitter several times a week, so you might consider following me if you want updates more often).

I may have been very quiet but most of that time I’ve been steadily working on my remake of the old DOS game X-Quest 2 (which again is a remake of an old Mac game called Crystal Quest). I started this remake in december 2007 so it’s been a work in progress for about 3Β½ years by now (…and man, I’d really like to see it finished soon). πŸ˜‰

Obviously I haven’t been working at it constantly and I’ve done many other games in the meantime (and a lot of blank staring at the screen instead of actually working on it when I had the time), but now the programming is almost completed and the game will hopefully be released in the near future.

I have a guy who’s agreed to make some original music for it, that I’ll be contacting very soon about it, and because it’s currently re-using the graphics from the original game, I’ve found an artist who has agreed to work on new graphics for it, so hopefully the game will look and sound fantastic, when it’s done. I can’t wait to see the finished game, myself.

The old logo. This should be replaced with something a bit better looking. ;-)

The old logo. This should be replaced with something a bit better looking. πŸ˜‰

I will also post a book review soon, but time just goes by so quickly and I haven’t found the time to do it yet.

Star Castle and “ASS” for OSX too.

Yay, two more games ported for Mac OSX.

This time the arcade classic (and Retro Gamer Magazine ‘Remake of the Month‘) Star Castle and my remake of an old ZX Spectrum game called Orion – called ASS here (very simple and silly little game).

That makes the number of my Mac games 7 which is almost half the number of my games for Windows. I’ll probably do more but it won’t be anytime soon as I should really concentrate on some of my unfinished WIP’s now. πŸ™‚

Have fun…and send me an email of you enojy any of them. πŸ˜‰

The links for downloading the games are on their respective pages.

Now available for Mac OSX too.

Now available for Mac OSX too.

More Omega Race 2009…lots more.

It’s taken me a while, but I’ve not only (finally) managed to get to grips with my Mac but also solved a problem I had with the glowing vectors on Mac computers, so I’ve now successfully ported Omega Race 2009 to OSX. Yay!

At the same time I’ve alsoΒ  updated the Windows version to v1.3, so the version numbers match.

The only real bug I’ve fixed in v1.3 is the mouse control. I’d put it into v1.2 but made a mistake so it could only be selected if there was a joystick/pad connected. D’oh! Now you can select it always. I’ve also made some changes to the scoring-screen, so it now shows a little more scores and it now also sends date and version number to the server so you can see when as score was achieved and if it’s from a Windows or Mac computer. Minor stuff really, but I hope you’ll upgrade the game to the latest version if you’ve downloaded it before.

I’m also nearly done with a complete re-write of it to the iPad, so hopefully it will be available there soon, too. πŸ™‚

Now available for Mac OSX too.

Now available for Mac OSX too.

…and in case you were wondering: YouTube never got back to me – even after I wrote them 4 nice letters…they simply refuse to comment. Clearly they know they’ve handled thing wrong and can’t bring themselves to admit it.
Silly monkeys. πŸ™‚