That was the year that was, goodbye 2011, hello 2012.

The year 2011 is almost over and it’s time to look at what happened during the course of it.

Around this time last year I decided that my only (game related) New Year’s resolution would be to make three games in 2011, and now – one year later – I have to admit that I didn’t manage it…not really anyway. I didn’t make any new PC games this past year (how the hell did that happen?), but I did port 9 of my PC games to the Mac OSX platform, so hopefully that makes up for it.

Around november I began working on a new Christmas game (Buggerman: The Xmass Heist) – which would be my third year in a row doing that – but not only have I spent less time programming the last two months than I expected, I’ve also run into problems coding it which has unfortunately delayed it past Christmas. Oh well. I think I’ve figured those things out now and I expect it to be finished in January.

I did make one new game this year, though. After wanting to make a ZX Spectrum game for more than 25 years I finally decided to do it and I chose to make a Spectrum version of the arcadegame Dingo by A.C.G. (aka. Ultimate Play The Game). Not having touched z80 assembler language for more than 20 years I threw myself into it and made progress in no time, which caught the attention of Mark R. Jones who used to work for Ocean & Imagine Software back in the late 80’s, and he offered to help out with with the graphics. And it ended up looking very nice too. 🙂

The game was finished in time for the early November Replay Expo in Blackpool – which we decided would be the release of the game – and I went over there to promote the game and to meet Mark for the first time. We sold a very limited run of the game on cassette – all numbered and signed by the both of us, and the game has been recieved fantastically well and gotten almost only good reviews (like, here, here, here & here).

I’ve been featured a couple of times in Retro Gamer Magazine this year too. In February (I think), my remake of Star Castle was “Remake of the Month” (my second game to earn that title – the first was Omega Race 2009). Later in the year my upcoming remake of X-Quest 2 was mentioned, but that was delayed and I hope to finish it in 2012 instead. Finally Dingo was featured in a two-page making-of/interview feature in their November issue. Dingo was also mentioned in GamesTM Magazine.

So, New Year’s resolutions for 2012? Easy…make (at least) three games. 🙂 …possibly a new Spectrum game too.

So stick around and visit once in a while – I’m sure I’ll have new things to offer. And please do send me a mail if you like what I’m doing.

For now I would like to wish a Happy New Year to all my visitors. May you have a great year full of good experiences.

Tardis Remakes on Facebook

I’ve finally found the time to a bit of work I’ve wanted to for a while – adding videos of all my games, and making a Facebook page for them too.

So now there’s a video on each game’s page on this site, but you can also watch them on my YouTube channel.

You can also read short descriptions of the games and watch the videos on the Facebook page which is found here.

Check it out and leave a comment about the game you like.
…and remember to ‘like‘ it too. 😉

Tardis Remakes on Facebook.

Tardis Remakes on Facebook.

Dingo for the ZX Spectrum released.

Logo

 

I’m happy to announce that my Spectrum version of Dingo is now completely…complete, and has been released.

The game ”premiered” at the REPLAY EXPO in Blackpool, on november 5th 2011.

For this special occation we produced 60 physical cassette copies which we demoed and sold at cost from The Attic Bug stall at the Expo. The cassettes were all signed by the artist and me, and 50 of them were also numbered while the remaining 10 that were not numbered were made to be given away for free.

Most cassettes were sold at the event but the few unsold copies have all found new owners and there won’t be any more. However, the day after the Expo the game was release as a free download – including all the highres artwork, so if you wish you can make your own.

Go here to read more about the game and to download it.

 

The two size of cassettes that were sold at the Replay Expo.

The two sizes of cassettes that were sold at the Replay Expo.

Dingo for the ZX Spectrum: finished.

Yay, I just finished my ZX Spectrum remake of Dingo today.

In a fun coincidence it’s also the 21st October today, which means that it’s been exactly 3 months since I started working on this game. That wasn’t planned at all. In fact the game was fully playable after the first month and I expected it to be done a lot earlier, but I’ve spent the two latest months optimising and polishing it, so there’s no doubt it’s now better presented and smoother than it was back then. A better game – time well spent, then. 😉

So this morning I just sent the final version to Mark R. Jones, my artist and musician, who will have the “fun” task of duplicating all the physical copies to be used at this years REPLAY Expo.

There will be a limited run of physical copies on cassette at the REPLAY Expo – all numbered and signed by Mark and me, some to be given away and some to sold at cost price, but it will be made available for free as an emulator download here and at World Of Spectrum, but not until just after the expo.

I hope to be present at the expo myself – I’ve bought a ticket anyway, but I’m having knee surgery just 10 days earlier, so I can’t say for sure if I’m up for it by then, but if you see a guy on crutches that might be me. 🙂

Loadingscreen

Loadingscreen

In-game screen

In-game screen

Preparing physical copies for the REPLAY Expo.

Preparing physical copies for the REPLAY Expo.