3 Updates and 3 Mac ports.

This must be the biggest update I’ve ever done, so let’s get started.

I’ve taken my 3 games from 2008, Zektor, Space Fury & Dingo and updated the Windows versions. The two primary reasons for updating them was to remove the competition splashscreen and to fix the problematic sound on certain systems, where the sound would be delayed by a second or so. But I’ve also made other changes: They will now check for updates when the score is synced, and inform you if there’s any newer versions available. I’ve also replaced the odd sound here and there. All in all – lots of changes.

However, the even bigger news is that I’ve finally ported something to Mac OSX, and these 3 games are now available for OSX too. I’d like to port Omega Race 2009 and Star Castle too (and perhaps more of my games), but it probably depends on the numbers of downloads and what feedback I get from this.

The links for downloading the games are on their respective pages.

Now available for Mac OSX too.

Now available for Mac OSX too.

YEAH!!!…3 games completed!

Wow, this feels pretty good. I don’t have to biggest output of games – one, perhaps two games a year, and now I’ve made 3 games in 3 months and that’s pretty impressive if I must say so myself…and I do feel pretty proud of having produced 3 pretty solid new retro remakes in such a short time…
…but how do YOU feel about them?…let me know by leaving a comment on their respective pages.

The 3 games are of course made for the Retro Remakes 2008 Big Competition (go there if you don’t know what it is) and the 3 games, Zektor, Space Fury & Dingo are NOW available from their respective pages which is found in the menu above, or by clicking the links above.

Special thanks goes to: Oddbob, InfamousUK & Rich Douglas who all contributed to the audio part of the games.

You’re welcome to leave any questions or remarks about the games. Just do it here. 🙂

It’s been a busy 3 months but now I can finally take some time off to go on vacation and that’s exactly what I’ll do. Later today I’ll hop on a plane and go backpacking in asia for 7 weeks.

Dingo – Update #1

I’ve been sitting on my hands for about a week now, but I’ve been productive the last 4 days so now it’s time for an update.

After a few nights wasted programming the “AI” for the Dingo’s (which left them pretty brain damaged) I’ve redone the code from scratch and now it’s much better. They’re bouncing around the maze just the way they should.
They now also have the ability to pick up fruit, which they do by stopping up for a moment and stomping on it, and they will (so far) randomly throw the fruit around. I still need them to aim for the player – just once in a while at least.

Colission detection works between fruits thrown by the player and the enemies, so if two pieces of fruit collide they will both be destroyed.

Things still needed;
* Player can’t die yet.
* Enemies can’t be stunned yet.
* Level completion and progression is still missing
* 90% of all current graphics still has to be redrawn.

No pictures from the game yet as it’s still mostly using temporary graphics.
One piece of graphics I’m satisfied with though, is my logo (which I made about a month ago).
The original game is by A.C.G. so I’ve made the new logo look like Ultimate Play The Game‘s logo.

All in all, it’s coming together nicely. 🙂

New remake started: Dingo

Time is flying and I’ve been sitting on my hands for a week now, not being the least productive, so I’ve just started another remake. The singlescreen arcade game “Dingo” has been in my mind for a while so that will be my third game for the competition.

I like it because it’s a small and simple funny game…and possible to do in the time I have left.
As an added bonus it’s from Ultimate Play the Game…well A.C.G. but that’s really the same thing. 😉

Here’s two screenshots, from the arcadeversion, so you know what it looks like;
(not much to show from the remake though, as I ‘ve only just started)

(click pictures to enlarge them)