Two updated games: Vallation 128K & Doctor Who for OSX.

I have two “new” releases today – The 128K version of Vallation and the OSX port of my Doctor Who game.

The 128K version of Vallation has many changes and improvements over the 48K version that came out a year ago.

And not only that – it’s also finally out on physical cassette. It’s a stuning release and duplication and handling is done by Psytronik Software. Go here to read more about it.

The second release is the OSX port of my Doctor Who Graphical Adventure game, that came out about a month ago. Now it can be played if you’re on a Mac computer too. Go to the games page to download the game.

 

 

New game released: Neon Invasion Earth.

FINALLY, DID IT! – my circular vector version of Space Invaders is finally done.
…only took 6.5 years too. 😀

The actual development time is considerably less though – probably a year or so, but due to the game growing way beyond what I had envisioned and the impossible task of balancing the gameplay difficulty because of it, I simply lost faith in it despite it being at least 90% complete when I put it on hold.

However, it has now been de-mothballed and the last bits finished off, so it can be played.

Click the logo below or click this link to go to the page for the game.
You may also want to read the postmortem I wrote on the game.

The game can’t be played through in one sitting so you shouldn’t expect that. Some levels are easy, some hard, some boring, some fun and at times you can basically only win by sacrificing lives or all your shields, but it’s possible to play through the entire thing in 2-3 hours.

I hope it’ll entertain you in one way or the other. Let me know what you think.

Vallation updated – now at version 1.1

There were a couple of bugs in the game – they were rare…but they were there and not long after the release of version 1.0 I received many messages about those bugs. Nothing like gamers to break you game, right? 😉 😀

However, after a lot of debugging and even more testing I’m fairly confident that the bugs are gone now …but I’m sure time will tell if I’m right. 😉

The link on the page has been updated. Download version 1.1 here.

I’ve only changed code in this update – not the layout of any screens or enemies. That being said – some screens could use a bit of tweaking…like the one below. I guess that despite my thorough testing it never occurred to me to enter this screen from above. If I had I would’ve known that it would most likely be the last thing you did. I’d be impressed if anyone can pass there.

You’d better come in from the bottom or you will NOT make it.

Good news though. We have found someone to distribute the game on physical cassette and we have decided to put the “normal game” (this one) on side A of the tape, but I’ll start working on an extended 128K version for the B-side, with more levels, more graphics, more enemies and some major changes to the gameplay, so I will go through all the levels (again) and make extra sure there aren’t any (almost?) impossible screens like this. More news about this in a couple of months or so.

Vallation 1.0 released

*Finally* – something new to show. 🙂

This is my latest game – it’s a new game for the ZX Spectrum and written in 100% assembler.
It’s a remake of a C64 game from 2013 by Jason Kelk (see more information on the games page).

In the game you’re flying your little ship through an enemy base (read: maze) and trying to escape and avoid being killed in the process. The base consists of 4 levels and a total of 101 screens. So, basically it’s a Cybernoid clone. 😉

The plan from here is to make a very limited run of physical cassettes and I will post more once I have more details about that.

Show me some love if you like it and send me a mail at r_e_t_r_o_h_e_a_d@tardis.dk (remove the underscores).

Enjoy.