Sleep well…

D’oh! – of course I’m not sleeping…it’s not like I can post this my sleep, right?
(but it must feel like I’m asleep with my current lack of updates)

Anyway, I just wanted to let you know what’s going on. I’m still working on Project Future…sorta – I’m still waiting for my friend to deliver the last pieces of graphics for it. The crazy thing is that I could’ve made them myself 10 times over, but I’m still waiting for him to do it. What a sucker I am.
😀
The good thing is, that it means I’ve got more time for other things, so I’ve started on two more projects. That means I’m currently working on no less than 4 games.

One of them is a platformer. It’ll have big graphics, it’ll be bright and it’ll be made for kids. It won’t be a remake though – just some random platformgame elements strung together to make something that’ll hopefully be fun to play. It’ll borrow ideas from other games though…I just don’t know which ones yet.
🙂
The other game I’ve started working on is a remake of an old DOS game called X-Quest 2. I’m hoping to make this one very visually exciting, so there will be a lot of particles, explosions and colors flying in your general direction. It’s a bit different from my other games as this is a shoot em’up that are 100% controlled using the mouse. Currently I’m re-using some of the graphics from the DOS version, but when I’m closer being done I’ll see if I can get someone else to make some nicer graphics for me.

Here’s an early picture (click to enlarge);

Happy New Year

Just a quick post to wish everyone a happy new year.
– may 2008 bring you good luck, good health…and lots of good remakes.
😀


…oh, and I just started on a new remake a couple of weeks ago and it’s already beginning to looks good. More about that later.

Rip Off updated to v1.1

I discovered a “serious” bug in Rip Off, and a few minor
ones too, so I fixed those and made a few tweaks as well.

Version 1.1 is now uploaded.

Changes:
* Difficulty didn’t work as it should, so it didn’t get harder each round as it should have. Fixed.
* Score fixed. Game only showed 4 digits ingame but has been changed to 5 now.
* The places the enemies entered the screen wasn’t random enough.
* Now you get double score if you shoot an enemy with a fuelcell on tow.
* Now it’ll also say, on the score screen, what round you reached in the last game.

What a complete Rip Off :)

Done! – Go get it.

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